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CONTROL Resonant

in library

4.2/5

( 11 Reviews )

4.2

11 Reviews

English & 14 more
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
CONTROL Resonant
Players' stories
I hope GOG can strike a deal with Remedy to bring it to this platform. Control is one of the best games I've played, made by one of the best studios out there, and Resonant is looking like it'll be something special. At the very least, it'd be nice to get an announcement ahead of release (like Kingdom Come: Deliverance 2 did) on when it'll make its way to GOG.
Control is in GOG, so we would like to also buy Control Resonant here. Remedy is one the greastest devolopers nowdays. We would like to support it in our favourite platform.
Control was one of my favourite games that I played this past year. I hope the sequel comes to GOG early, I don't wanna have to wait for an exclusivity deal to expire... (though I understand why Remedy did that with other games) - I saw steam/epic but nothing conclusive yet. Fingers crossed!

These are the stories shared by fellow gamers as part of GOG Dreamlist.

Description
  After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden emerges into a warped Manhattan at the peak of a paranatural crisis.   Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our real...
User reviews

4.2/5

( 11 Reviews )

4.2

11 Reviews

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Product details
2026, Remedy Entertainment, ...
System requirements
Windows 10 / 11 (64 bit), Intel i5-8500 / AMD Ryzen 5 3500, 16 GB RAM, Geforce GTX 1070 / Radeon RX...
Time to beat
23.5 hMain
34.5 h Main + Sides
43.5 h Completionist
36 h All Styles
FAQ
Description

 

After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden emerges into a warped Manhattan at the peak of a paranatural crisis.

 

Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new-found powers to take the fight to the myriad threats overwhelming Manhattan.

 

Join Dylan in this sequel to the multi-award-winning CONTROL to explore the expansive zones of a city overrun by the corrupting influences of the chaotic Hiss, invasive micro-organism, the Mold, and other twisted paranatural threats.

 

On the path to unlocking the full potential of his paranatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he bids to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear our world apart.

STEP INTO A WARPED REALITY   

Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world.  

Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat.  

Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.

 

MASTER THE PARANATURAL 

Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. 

Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. 

Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon.

 

THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT. 

Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force of Dylan’s shapeshifting melee weapon, the Aberrant. 

Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.

 

SHARED LEGACY. NEW THREAT 

FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing.

Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.

 

 

© 2026 Remedy Entertainment Plc. All rights reserved.

Popular achievements
Goodies
Contents
Standard Edition
Deluxe Edition
Main Game
Starter Resource Bundle
Untapped Artifact (Wallet)
AWE Mission Outfit
Original Soundtrack (In-Game)
Digital Artbook (In-Game)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Players' stories
I hope GOG can strike a deal with Remedy to bring it to this platform. Control is one of the best games I've played, made by one of the best studios out there, and Resonant is looking like it'll be something special. At the very least, it'd be nice to get an announcement ahead of release (like Kingdom Come: Deliverance 2 did) on when it'll make its way to GOG.
Control is in GOG, so we would like to also buy Control Resonant here. Remedy is one the greastest devolopers nowdays. We would like to support it in our favourite platform.
Control was one of my favourite games that I played this past year. I hope the sequel comes to GOG early, I don't wanna have to wait for an exclusivity deal to expire... (though I understand why Remedy did that with other games) - I saw steam/epic but nothing conclusive yet. Fingers crossed!

These are the stories shared by fellow gamers as part of GOG Dreamlist.

Time to beat
23.5 hMain
34.5 h Main + Sides
43.5 h Completionist
36 h All Styles
Game details
Works on:
Windows
Release date:
{{'2026-09-24T00:00:00+02:00' | date: 'longDate' : ' +0300 ' }}

Game features

Languages
English
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Deutsch
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español
audio
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Español (AL)
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français
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italiano
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polski
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Português do Brasil
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Türkçe
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Українська
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русский
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中文(简体)
audio
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中文(繁體)
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日本語
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한국어
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FAQ

What operating systems is CONTROL Resonant compatible with?

CONTROL Resonant is officially supported on Windows.

Does CONTROL Resonant have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play CONTROL Resonant?

No! You do not need GOG Galaxy to play CONTROL Resonant. GOG gives you the option to download a fully offline installer and install CONTROL Resonant that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for CONTROL Resonant?

Minimum: System: Windows 10 / 11 (64 bit), Processor: Intel i5-8500 / AMD Ryzen 5 3500, Memory: 16 GB RAM, Graphics: Geforce GTX 1070 / Radeon RX 5600 XT / Intel Arc A580, Storage: 120 GB available space, Other: SSD Required. Requires a 64-bit processor and operating system.. Recommended: System: Windows 10 / 11 (64 bit), Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X, Memory: 16 GB RAM, Graphics: Geforce RTX 3060 Ti / Radeon RX 6700 XT / Intel Arc B580, Storage: 120 GB available space, Other: SSD Required. Requires a 64-bit processor and operating system..

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User reviews
Overall most helpful review

Posted on: October 28, 2026

HeavilyAugmented

Games: 624 Reviews: 21

Killer Sequel

The original Control released in 2019 was a time where Remedy were in dire need of proving to the market they still had it in them to make unique and interesting games and they overall succeeded in that endeavor. Cut to 2026 and after one underperforming sequel from a different IP and a live service fumble, Remedy are again in a similar position. After completing Resonant on Steam, not only did they accomplish such, but also did so with a lot of improvements as a sequel. On its own, it's a very solid melee action game with a great looking (and optimized) open world that doesn't treat the player like they've been lobotomized (it has clever signposting, in other words) while staying small scale enough to not feel time wasting. As a sequel to the original Control, not only are the RPG mechanics introduced a lot more interesting and allow for player specialization (they aren't just really basic +10% stat upgrades anymore), but the game side steps the problem many action RPGs have when it comes to level scaling/balancing by letting the player have some control (hue) in how quickly enemies scale to the player depending on how many of the game’s bosses they slay (who in turn offer experience points for the skill tree and all new abilities to use in your kit). Narratively, I found the near apocalyptic paranormal situation the game explores more interesting than the more sterile containment story from the original. Additionally, Dylan makes for another great protagonist in Remedy's backpocket and how they explored redemption/penance in his character development. My one real gripe with the overall game would be the limited moveset the player has. While each weapon does feel like they have distinct utility from one another, all weapons share the similar three-four hit weapon string for primary and secondary weapons (with a bonus combo finisher weapons that can be unlocked later at the end of primary weapon combo strings) and very limited upgrade potential for new moves. What's even stranger is that the game does not offer any on the fly weapon switching like other action games of its ilk. In a way, it does veer the game less into the likes of DMC and more into Kingdom Hearts territory. That isn't a terrible thing, but with how the weapon upgrade system increases overall damage for anything the player improves, it's a strange decision to shackle player expression in the combat because that combo MAD potential is very much there. I suppose the silver lining is that some modders had similar feeling so there are mods to add things like on the fly weapon/loadout switching and even one that allows players to create custom button combo that can use all available weapons they have unlocked. Still, as a whole, I do think it's praiseworthy that this being Remedy's first time making a melee focused action game + the first time they've made a game outside of the third person shooter genre since the original Max Payne, they got a ton right (movement and animations feel great, you can cancel out of pretty much anything with the dodge move, great enemy feedback, even some rudimentary form of dodge offset, etc.) Also not a parry move in sight, so as far as I'm concerned, it's already better than the droves of recent action games that center their entire combat system around something like that (Phantom Blade Zero? Never heard of her). Anyway, it’s a great game I plan on picking up a second time sooner than later just to support Remedy and GOG. Hopefully, here's to more quality games by Remedy and releases here in the future.


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Posted on: October 28, 2026

Mariusz.J

Games: 309 Reviews: 40

Awesome game.

I own this on Steam so it's the only reason I don't own it on GOG. This game is basically Prototype, Infamous with amazing world building and beautiful visuals. It's basically open-world unlike the first one, and the focus is on melee combat. All I gotta say is, buy it.


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Posted on: October 28, 2026

S_R_I_M_9_X

Games: 1 Reviews: 1

VideoGame 2

On Steam played for over 40 hours already. There's nothing like this game. I will eventually buy it here because why not. While every other studio is shoving Denuvo on their games, Remedy here is making their newly released hot game completely DRM-free and letting us own the actual TOY! JUST DO a favor to yourself and play this game mindfully; your senses will thank you.


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Posted on: October 28, 2026

Neon Autumn

Games: 1104 Reviews: 9

The curse of freedom

Creating a game to a sequel that many consider a studios greatest achievement to date, must be a daunting task. The assignment: Take perfection and push it to the next level. What we got is more. More content, more story, more combat, more everything. Break free from the shakles of the oldest house, send the Hiss out in the world and take the protagonist with them. And herein lies the problem. We won freedom, but we lost focus. Control Resonant lets us experience Controls mysteries in an open world Manhattan. This also means, as is expected, that this open world needs to be filled with something, or traversing it would feel empty. Remedys answer: Side activitiest. Find a toy for a dog here, create as setpiece for your drawing there and of course meet npcs for some side quests that usually involve finding something or somone at the other end of the map. and repeat, and repeat, and repeat, and repeat.... Control Resonant unfortunatley features the dullest and most repetitious open world side activities I have seen in a long time. Almost each zone has the same dejavu-inducing tasks to complete and the formula rarley changes. Even Dylans voice lines repat depending on the task. So even Remedy fell into the trap of creating an open world filled with dull busy work, which even include the dreaded "activate tower to reveal map" activities. Alright, no side questing then. What about the combat ? Combat...has...changed. For the better ? Well that depends on you prefrences. There is one thing that can undoubtedly be said about Control Resonants combat. It's fun. The new focuse lies in melee combat. Gone are the guns, bring in the scythes, hammers and knifes. Dylan is fast, the combat is brutal, feels weighty and oh so satisfying. All this topped off with absolutley insane finishers that never get old. So what's the trade off. Well a few things actually. First: Overview. Control Resonant constantly throws, sometimes massive, groups of enemies at you. Tank-like enemies, paired with squishy cannonfodder, flying healers, hitscan enemies on land and air and so on. While this keeps the combat engaging, it also makes it impossible to have everything in view. Remember, this is close quarter combat. So Dylan might be throwing some massive combos at a tank, only to get shot at from significant distance by an enemy sitting on a random roof. Remedy tried to mitigate that by giving you markers when something off screen hit's you. In the heat of battle easy to overlook. Also, some attack animations are impossible to read. Especially when you fight red hiss enemies against a similarly red background. While Control 1s combat was more about positioning, C:Resonant seems to focus on one tactic only: Do as much damage as you can, as fast as possible to not get overwhelmed. This keeps the dopamine flowing, but gets rid of most of the strategic thinking. Combat, for me atleast, can be summed up as follows: That's your level, these are the stats/skills that (some passivley) affect your combat abilities, there is the enemy. Now go at it, turn your brain off and watch your build in action. Fun, but not deep. Alright, let's slow down and soak in the atmosphere of the world atleast. Manhattan looks stunning and truly is one of the more beautiful open world playgrounds in recent memory. But While the city itself could have benefitted from a more handcrafted approach (Buildings, interiors, subways and rooftops look to much the same), areas of the main questline more than make up for this. Here is where Remedies true genius shines trough. Words can not describe the amount of care that went into some of the main-questline"levels". A subway where trains shoot through the air, a giant drill that drills through a building (With you on it !!!), a MC Esher like maze of appartments you have to find your way out of, a creepy theater and so on. Those are the definite highlight of the game and alone worth the purchase. And, once again, Remedy excels at organincally incorporating a wonderful soundtrack into the games many highlights. Those that remember the Maze in C1 or the stage fight in Alan Wake will know exactly what I'm talking about. You get many great moments like these here. So, bottom line. Control Resonant is a very good game held back by the unnecessary need to be forced into an open world. Traversing it might be fun, but interacting with it is not. Its sole purpose is to stretch game time and create artificial grind. Control 1 was a game tightly crafted to perfection, while Control Resonant chose to hide it's true meat behind a curtain of interchangable fluff. I rather would have had one perfectly cooked meal served on a silver platter, than to be forced to eat my way through a buffet of mediocrity just to find the main dish.


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Posted on: October 29, 2026

twelvesen

Verified owner

Games: 144 Reviews: 1

Promissing, but

I've already encountered a pesky bug that sabotages my ability to save my game state. Not sure if it is persistent. I will check again as soon as I can. The game itself is good. Engaging combat, awesome worldbuilding, “lovely” characters, really memorable sound design, and a visual style that is as close to my heart as one can be. Promissing, but keep it in the back of your mind that your saves are in danger.


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