I wasn’t planning on buying another game this year. 2026 has already blessed us with an incredible lineup, and my hobby budget was officially tapped out. My bank account was screaming NO, but after reading a few reviews, I knew I had to get this game. And I’m very happy I did.
I’ve finally completed the game, and I can confidently say: this is 100% Remedy at its best.
The gameplay immediately reminded me of inFAMOUS: Second Son and Spider-Man, while the art direction feels like Inception brought to life. At its core, it’s essentially an open world Control complete with side missions, areas to unlock, surprisingly brutal street combat, massive boss fights, exploration, and plenty of weird little things to discover. The overall structure feels very Spider-Man-like, but with Remedy’s unmistakable brand of surrealism layered on top.
That said, not every design decision worked for me. There are definitely moments where some of the choices can be frustrating, whether it’s the way certain systems work, how progression is handled, or some of the little decisions that make you stop and think, “Why did they do it this way?” None of it ruined the experience for me, but there were certainly a few times when the game tested my patience.
What surprised me most, though, is just how different this feels from its predecessor. And I mean that as a compliment. Control Resonant doesn’t simply try to recreate what made the first game work—it takes the formula in a completely different direction. The changes might take some getting used to, especially if you’re coming in expecting more of the original Control, but once I settled into what Remedy was trying to do, I really started to appreciate it.
I’ve played pretty much everything Remedy has ever made, and somehow, they just keep getting better.
Control Resonant feels even more unhinged than its predecessor. We’re talking crazier visuals, slicker combat, a deeper dive into the mind-bending Control universe, and a plot so convoluted that I already know I’m going to need a three-hour YouTube deep dive just to understand what the hell actually happened.
And I absolutely love that craziness.
There are very few studios willing to attempt something this ambitious and completely bonkers and even fewer that can execute those ideas with this level of creativity, technical polish, and sheer confidence.
Despite some frustrating design choices, this is still a really damn good game. It’s different from the original Control in a lot of ways, but that’s exactly why I enjoyed it. Rather than playing it safe and giving us more of the same, Remedy took a risk and built something that feels fresh while still unmistakably belonging to the Control universe.
That’s what makes Remedy so special to me. I absolutely adore this studio, their surreal approach to storytelling, and the way they continue to push technology and game design forward.
They’re not afraid to make games that are strange, ambitious, cinematic, and completely unapologetic about being weird.
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