B1tF1ghter: In such case you probably would invoke double input (1.Pulling up Galaxy overlay 2.Doing whatever in-game action) tho to date I have personally not heard of ANY game that would have key bindings THAT bad.
After all as a dev it's your duty to make sure your key bindings don't conflict with your target platforms' companion software.
dtgreene: Of course, such a game could easily have been written without awareness of Galaxy, or been developed pre-Galaxy.
Daggerfall uses some cheat keys that conflict with default keybindings, for example. (I think even Alt-F4 is used by a cheat in Daggerfall, when the usual behavior of that key combination is to close the window (which would exit out of a game).)
Well that just means lack of standards (perhaps also awarness) on developers part.
And programming alt+f4 is a really d*ck move. Complete lack of imagination imo.
It's like programming a sequence of keys that is point blank the same with "restart window manager" in Linux.
It's like those people know there is NO WAY you can use such combo in-game unless you manually rebind the keys. At which point what is even the point in programming these by default?