Underrated build engine gem!
Here are three diffrent versions of the game playstation, Sega saturn and PC.
PC version is FPS like duke Nukem 3d but have some gameplay changes. Kill enemies, collect keys, collect items, collect weapons, find secret rooms and use switches to unlock paths to advance next level. Some items are magical like e.g Sobek mask and Scarab amulet, which consume magic essence. Unlike duke nukem 3d, previously completed levels, can be replayed if player wants to that. Pc version Hud includes an ammo counter, lungs (oxygen levels) for swimming and animated magic essence meter and animated life meter compared to console version. Weapons needs to be reloaded, when certain number of ammo is depleted. The player's course of action in the final stage determines, which ending you get and the game have two different endings.
Console versions are metroidvania/ FPS hybrid and they use SlaveDriver engine. That´s why PC and console version HUD and graphics are different. In console versions player have abilities like higher jumping, levitate, breathe underwater, walk in lava and walk through force fields. These abilities are gained from artifacts, over the course of the game. Abilities are needed to reach unreachable areas, all of which are connected with an overworld map. Player needs to collect radio transmitters to achieve a good ending.
Playstation and Sega saturn have different level design style because Saturn style levels did not well-suited to the PlayStation technology. Saturn version also have exclusive power-ups and a hidden minigame.
The main reason, why i use BuildGDX port to play game than Dosbox, it allows to play game with higher resolutions, allow graphic tweaks, gameplay tweaks, interface tweaks, allow use fan made high resolution texture and spirite packs, better game saving, choose between classic and polymost graphic render and have better UI than Dosbox.
This game gives player old school FPS nostalgia. For curiosity, i recommend playing this game.
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