Meh version of a great game
Base Doom 3 is great. It's one of the most immersive games I've ever played. The premise of Doom was always cool, with a mix of Sci Fi and the supernatural. The fact that Doom 3 took that premise and added a large amount of worldbuilding to make the world feel alive was fantastic. The game had lore on everything from demons to an ancient Martian civilization to the new kinds of technology the UAC were experimenting. The atmosphere is also killer, with fantastic lighting and gorgeous sound effects.
The shooting is also great. There's a large variety of weapons and enemies. Each level usually has some new thing to show, whether it's a new weapon, new demon, new scenario etc. The game is also mostly based around dodging projectiles or melee, with hitscan enemies being infrequent. This makes skillful movement even more rewarding.
But why is the BFG Edition meh, though? Well a few things:
1. The lighting has been tweaked to be much brighter, which hurt the atmosphere. It's not totally ruined, but significantly less intimidating as before.
2. Too much ammo. Doom 3 vanilla cleverly hid ammo in secret areas, encouraging the player to explore. By flooding the levels with ammo, BFG Edition has rendered exploration nearly pointless, as you can't pick up any secret ammo you find anyways.
3. Lesser mod support. Doom 3 BFG Edition was built on half id Tech 4, half id Tech 5, meaning any mods made directly for Doom 3 vanilla likely won't work. There are mods for BFG Edition, including ports for the most popular mods, but it still is lacking compared to vanilla.
4. Shoulder mounted flashlight. Yes, I know some people like it more because you can see and shoot at the same time, but the original game was designed around this and felt much more tense. Plus, relying on silhouettes and flashing fireballs made for more intense fights.
That's most of the reasons why BFG Edition is meh. Hopefully GOG gets the vanilla version sometime, hopefully as a free addon to BFG Edition owners.
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