PetrusOctavianus: SkeleTony, I don't see you once mention why AD&D have such "notoriously poor game mechanics".
Where to begin? A lot of what I am about to say has been said for years by a lot of other people. So no one should come in here and say "You are just copying ______!" .
Let's start with character creation/devlopment. There are six attributes in (A)D&D and I will list them here along with a brief description and some of the problems with how that attribute works:
Strength - 3d6, a range of 3-18 to start, like all the other attributes except if you DO end up with an '18' and are a Fighter-type class there is an added percentile dice roll, ranging from %1 - %100. Why did they do it this way instead of just being logically consistent and making 'exceptional strength' go to 19-25 (or whatever, and also raising various giants' strength scores accordingly)? No one knows and no one seems able to make a case for why this is.
Strength effects melee damage ,which makes sense, even if the modifiers for particular scores/progressions do not. And also how much you can lift/carry (which also makes sense of course).
But things get nonsensical in a few areas here: First of all the bonus 'to hit' in melee. I realize they felt they had to do this because of the notoriously wonky 'Armor Class' system but if they had designed the game right, with armor preventing damage (instead of making you harder to be hit) then the damage mod for Strength would take care of this matter and make WAY more sense! Then there is this weird 'Hit point' thing and how Strength does not affect such but I will get to that later.
Constitution - Again, 3d6 and 3-18 range but no 'exceptional' scores. Dwarves, at least with some rules addendum/revisions, can have Con. beyond 18 but the result is simply '19' or '20'. No percentile nonsense. Inconsistent much?
Constitution is nonsensically defined as both one's physical fitness/stamina AND modifies Hit points(?!). The problem here is that guys with a lot of 'Hit points' (big guys) are often not very healthy and often have little stamina...but they can take a ton of solid punches to the face and body and more bullets than the average joe.
Will detail more problems with Con when I get around to 'Hit Points' and such.
Dexterity - Again 3-18, no exceptional Dex but some races can get 19 or 20. Dex only affects missile attacks(?!). Ideally Dex would affect ALL attempts at targeting something, melee or otherwise, with Strength affecting damage. I suspect the designers were trying to balance things by having Dex affect only missile attacks and strength affect melee but this just leads to a big mess! Should a 75 lbs. elf who can juggle rapiers and hit a matchstick with an arrow from 20 yards out suffer negative modifiers to hit an ogre because his strength is low? Or should he be able to hit the ogre repeatedly and quickly but maybe not do much damage (unless he gets a critical hit)?
To be cont'd