NWN2 has always been somewhat to severely buggy, even during its original life span.
What's worse, due to a legal spat involving D&D licencing a few years ago, the developers were forced to rather abruptly pull the support plug, resulting in the 1.24 patch (which was also expected to be the final big kahuna bug fix patch ... *sigh*) getting thrown into limbo and ultimately becoming vapourware. :( The upshot is that the game remained permanently buggy (including, yeah, some howlers - the one I've seen bite me the most is a bug where the Bag of Holding can disappear after certain story events *ouch*) and will likely never be officially fixed.
Want to blame someone, blame Hasbro pretty much; the impression one gets is they were in an awfully big hurry to get the D&D licence delivered to Cryptic for the Neverwinter MMO (although it seems like Hasbro was in a particularly virulent phase of ill-considered changes to gaming at that point in general - this was around the time when they introduced such clunkers like the Speed Die in the physical edition of Monopoly; hopefully they've started to learn their lesson, I'm hearing some good things about D&D 5 so maybe they have? Still, Googling is indicating some pretty nasty things that were going on - e.g., Atari was apparently allowed to start working with Cryptic right away, while Obsidian was forced to put the brakes on, including not putting out 1.24), and the gamers ended up being the ones to suffer. I guess they figured a 4-year-old by then in the bargain bin game was less important than an MMO which promised such lovely features as $150 microtransaction item enchants (I only wish I was kidding).
Yeah, call me bitter if you like ... I was active in Neverwinter-related IRC around the time this all happened, soo ... yeah. Plus the impression I got at the time was a really depressing one that editable RPG engines in general were dying out, which I don't think I really got over until RPG Maker VX Ace got released (thankfully now it seems the trend is starting to reverse full speed, since we got both NWNs and recently even the old Unlimited Adventures here, creativity lives!). At least GoG was able to patch out the disc check DRM (which was going to be removed anyway, but that ... yup, it was scheduled for 1.24 ...) :)