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This user has reviewed 109 games. Awesome! You can edit your reviews directly on game pages.
Road Redemption

lesser road rage, no mid-run saving

they took road rage and lazily turned it into a repetitive roguelite with randomized sameness, horrible controls and the most generic music. getting constantly reminded to use nitro I don't have is also great, as are other random messages covering the middle of the screen. and not only cash and bought items, but unspent xp is lost after each death too and there's no mid-run saving between levels, so it's not the 'no run is wasted' variety where at least a tiny amount of progress is made every time and the player's time is respected, but the other one where the game decides when and how much you can play without losing all progress, whether you died or not. oh, and endless mode is sold separately because why not. there's also an early prototype dlc for 5 bucks but this also feels like one and shouldn't cost $20 in any universe. can't imagine how bad that other version can be.

4 gamers found this review helpful
Of Orcs And Men

no rebinds, terrible fov, iffy saving

linear ~15-hour console-friendly rpg with small corridor-room-corridor maps, the specialty of spiders, though this was only partially their doing, they worked with cyanide. it's styx's first adventure, as master of shadows (by cyanide on their own) came out second, but is set before this, yet should be played after. you're controlling 2 characters here, one stealthy, the other aggressive, if both go down, it's game over. there's manual saving over 50 slots, quick save/load and autosaves whenever but can't save during combat, always a bummer. non-rebindable controls, at least 1 star off, 3 unskippable logos on every startup (can be replaced with dummy files for instant loading), and for some reason the game starts in portuguese of all languages and there's no way to change it once it's running. either start with a command line parameter or delete other language files until your preferred one is the first alphabetically. insanity. no fov or zoomable camera either and sometimes the camera is so bad styx is not even on the screen, have to do some unpacking, editing and repacking. sli.spk didn't work for me, only data.spk, and while going from 45 to 85 made walking around less claustrophic and unplayable, combat often became too zoomed out. fighting needs a lot of getting used and having to deal with 2 units doesn't help. sneaking with styx makes arkail stop, so he doesn't spoil the surprise, but the uncontrolled character often gets stuck. combat isn't direct action except assassinations (get behind and click). press space to slow time (can't pause completely, unfortunately), bring up available actions in various categories (or use assigned hotkeys) and queue up to 4, then exit tactical not-pause to see things play out. the other character doesn't have much of a mind of its own, will attack enemies in sight, or annoyingly one that's the furthest and of no concern at the time, that's about it. the only positive is health regenerates after, no need to bother with potions and such, but of course there are skills that do it during a battle as well. enemies don't respawn, just as great as them ignoring bodies left behind after stealth kills. I liked the story and music, styx's voice acting was especially good. there are some choices to make, a few side quests, and with such small maps and no sidecrap, it has that 'just one more area' thing, hard to stop if you don't have to quit. but combat in general, no way to pause completely while issuing commands and the camera put a huge damper on my enjoyment. as did ark's berserk mode killing styx more often than any enemy. later spiders titles aren't jank-free either (nothing wrong with that) but this is especially rough. way too dark as well, cranking up brightness barely did anything, and the end of chapter 2 (of 5) with floor after floor was really tedious. there were also places that could've used a breather or save opportunity, or just let people save during battles. the final section is the most ridiculous. 3 fights with a bunch of cutscenes, some unskippable and unpauseable (another star off), fail the last one with a constantly regenerating and resurrecting boss and re-do the whole thing because nothing gets saved after entering the throne room. I contemplated just youtubing the ending and had I failed once more, I would have.

Batman Shadows Mode: The Enemy Within

disgusting

selling a black & white filter for 4 eur as dlc. despicable.

Telltale Batman Shadows Mode

disgusting

selling a black & white filter for 4 eur as dlc. despicable.

Batman: The Enemy Within - The Telltale Series

missing basic functionality

this and the first game are great telltale interactive movies, sadly with tons of qte, not much behind tales from the borderlands, and I don't even like batman or superheroes in general. would've gotten 5 stars if it weren't for telltale's strong stance against accessibility, so I deducted one for each offense. no untimed decision setting but at least space pauses, choices remain on-screen, so you can read them and choose after unpausing. chapter select only jumps to the beginning of each 2-hour episode. no manual saving either, only autosaves when the game feels like it, so can't revisit scenes or sections later. and finally, nothing is skippable. on a first playthrough it's fine and choices don't matter in telltale games, so not much point in replaying them (that's why I'm not deducting another star for not having a flowchart), but it's inexcusable nonetheless. the company should also be ashamed for selling a black & white filter for 4 eur as dlc.

Batman - The Telltale Series

missing basic functionality

this and the sequel are great telltale interactive movies, sadly with tons of qte, not much behind tales from the borderlands (which is no longer available on gog), and I don't even like batman or superheroes in general. would've gotten 5 stars if it weren't for telltale's strong stance against accessibility, so I deducted one for each offense. no untimed decision setting but at least space pauses, choices remain on-screen, so you can read them and choose after unpausing. chapter select only jumps to the beginning of each 2-hour episode. no manual saving either, only autosaves when the game feels like it, so can't revisit scenes or sections later. and finally, nothing is skippable. on a first playthrough it's fine and choices don't matter in telltale games, so not much point in replaying them (that's why I'm not deducting another star for not having a flowchart), but it's inexcusable nonetheless. the company should also be ashamed for selling a black & white filter for 4 eur as dlc, and not bringing the demo here while making it available on steam.

Luftrausers

absolutely terrible

awful controls (press x for everything), the intro starts every time the game is opened and can't be skipped immediately. settings only on the title screen by pressing o that's not mentioned, nor does it work until you die for the first time. only esc or p to pause while playing but no pause menu, so endure deafening audio or alt+f4 but you still won't be able to access the menu until the first run is done. I've seen game jam entries thrown together in 24 hours that worked better. otherwise it's a generic shmup, do random grindy tasks (kill 10 enemies, kill 20 more, 40 more, etc.) to unlock different weapons and such. and of course kills don't carry over, so if you kill 50 enemies in one go, only 10 will count and next time gotta do the 'new' 20-enemy mission, and so on. terrible.

State of Mind

excellent cinematic sci-fi adventure

the intro of state of mind sets the scene perfectly. we're in berlin, the year is 2048, everything looks crap, neon, chaos and pandemonium everywhere. one of the protagonists, richard, is a journalist for a major publication. he just had an accident, has some memory issues, but his ar chip or whatever remained intact, so no need for a hotspot indicator, everything of interest is highlighted. welcome to the future. richard doesn't come off as somebody to root for, he clearly has family problems, he's anti-robot and pro-side piece. the other protagonist, adam, was also in an accident, he has a wife and son as well. a much more likeable group, living in a much nicer area called city5, though they have their issues too. it's not all family drama, you'll find the usual themes of robots good or bad, terrorism, etc. sprinkled all over. great graphics and voice work, it's all very cinematic, lots of cutscenes interrupting the exploration, but there's also less busywork, which I didn't mind. the world is pretty cool, great attention to detail, a bedtime story here, a holo-tv segment there. you can even publish an article by deciding each paragraph's tone, and the more you drink, the more aggressive it gets. most dialog choices don't make a difference and there aren't many puzzles to speak of, they're more like mini-games. I liked or didn't mind most of them, but there were a few annoying ones. movement can be a bit clunky but controls work well overall and they are rebindable. two sets of keys to walk around, bring up the inventory and navigate menus, plus the mouse for looking around and interacting, though the latter can be done with hotkeys as well. right click to skip dialog sentence by sentence, actual cutscenes can't be skipped. gamepads are also supported, movement speed is decent and there's a sprint button too. I would've liked to zoom out, get the camera off my back, sadly it's not an option. commendable amount and quality of settings otherwise. separate volume sliders, resolutions, windowed mode, brightness, some graphics settings, optional subtitles and a bunch of languages for them and voiceovers, plus in-game representation of achievements. only autosaving after each scene, but it happens over multiple slots, so much so that not only are 5 autosaves rotated, just in case, but by the end you'll have a bunch of 'story saves', much better than chapter select, which would've meant only 5 jumping-in points. I would've still liked a save & exit option, because without skippable cutscenes continuing the game later meant watching the opening of the current section again. gotta say, I really enjoyed the whole thing, found it hard to stop playing when I had to, but also didn't want to binge it in two sittings. just enough exploration and fluff to mix up an otherwise linear game without becoming overwhelming, plus a decent story presented really well. it reminded me of omikron: the nomad soul and remember me but without too many crappy arcade/combat sequences. I finished it in about 10 hours, took my time, walked around, read everything, that's the whole point, but it should be doable in 8 hours at a steady pace. without any major issues to speak of, it's an easy recommendation if you want a non-challenging near-future experience.

9 gamers found this review helpful
Deus Ex 2: Invisible War

better than people say but shame on gog

invisible war gets a lot of hate because it's not more of the same. sure, it's a lazy console game with a loading screen every few steps and a lot of things got simplified, but I actually don't mind not having to carry 15 different types of ammo in my limited inventory, for instance. blasphemy or not, back then I enjoyed the iw demo more than the one for dx because it made me less anxious (see my review there) and I could actually finish it on my first try. still didn't want to play it on its own, so I only gave the full game a shot after finally finishing deus ex a mere 20 years after it came out, back in 2020. even playing back to back I didn't have huge problems with the game itself. in fact, I welcomed the differences, as the original game really overstayed its welcome and I wouldn't have wanted another few dozen hours playing the same exact game with a different story. would've given it 3 stars, 1 less than deus ex, except I had to go through an insane amount of loopholes to get the game started (on win7 and ancient hardware, none of that fancy new stuff), and I blame gog. yes, the game is a mess, but I buy oldies here because they're supposed to work out of the box, yet sometimes they don't. their 'preservation program' is just a marketing gimmick to get fools sign up for their patreon, they've been doing the same thing since they started, and deus ex worked just fine without it. you'll notice dx is part of said program now and iw isn't, so they must be aware, making it all the scummier to sell practically broken software. I even installed galaxy 2.0 for the first and only time, figuring that might work better than the installer. it didn't and the 'new' galaxy was a terrible experience regardless, so never touched it again. I only used the visible upgrade mod for some fixes (without the textures, original graphics are fine), but it still wasn't enough on its own. what ended up working was closing one (maybe more) of the key windows processes in task manager, without which I'm not even sure how windows kept running, but otherwise the game would just crash. the worst combination of incompetent 'preservers' selling the product of incompetent developers. and yet, despite being a lazy console port, it has a better save system. my nearly 200 deus ex saves take up more than 2gb, whereas the 140 I kept for this are only 250mb. if you're not a purist, comparing everything to the original, and can get the game to actually run, I still recommend it, but it'd be better if gog actually fixed it with all that patreon money.

1 gamers found this review helpful
Deus Ex™ GOTY Edition

a classic that overstays its welcome

I don't play much in 1st-person and despise stealth in any form, makes me way too anxious. I also rarely give games a second chance, plenty to play if something doesn't click, yet I kept going back to this over the decades because it's scifi and not just a shooter and all that. bounced off the demo 2 or 3 times, first when it came out (took a whole night to download on dial-up). couldn't even finish the tutorial because of the stealth section and the first level proved too stressful as well. still bought it a long time ago, then again on gog because some games just need to be in my collection, and about 20 years later, back in 2020, I decided to give it a final try. either play it or mark it as completed and move on. and it finally clicked. it was already ugly on release but I don't care about graphics and only a fool would mod a game to an unrecognizable state mechanically for a first playthrough (and I don't replay games, especially long ones like this), so the only thing I used was 'deusexe' to scale the ui to 1920x1080, otherwise it'd be too tiny to make anything out. it was still a stressful experience at times, stealth and all, and not everything worked out the way I wanted because my patience is even more limited than my skills, but I got somewhat better at it as I kept playing. obviously used the absolutely necessary manual and quick saves like crazy. even after cleaning up after I was done, I kept nearly 200 saves at various key moments and locations, eating up more than 2gb. didn't want just one near the very end. I eventually gave up on going through every level meticulously though. wanted to keep things moving but the game kept taking me back to already visited places for story reasons, so by the end I just wanted it to come to a conclusion even if I was missing out on some secret or extra ammo or whatever. good stuff though, glad I finally played it, and I see why some people might want to replay it and use mods to mix things up but one relatively thorough playthrough was enough for me.

1 gamers found this review helpful