checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 8 games. Awesome! You can edit your reviews directly on game pages.
Nox™

Half good, half bad.

TL;DR Mixed bag. Interesting ideas, but they are not really shaped into an interesting game. Worth playing once. (If endings concern you, the 3 different classes has different endings.) I don't know how to feel about this game. There are really interesting mechanisms there, things which weren't even in Diablo II, but also there are important mechanisms that were already present in the first Diablo, and somehow got omitted here. And the whole game feels like as if the creators were just reading a recipe and making a product - without adding too much flare, own ideas. I mean, look at how the game starts. There are tons of fantasy stories starting like this, average Joe gets portalled away to fantasyland. But still an interesting start. And somehow the game forgets that this was the start, and only gets mentioned through the game like once or twice (my the main - supposedly - sexy adversary). I guess they wanted to create a world with more interactions than Diablo - and still, no matter how many pointless random npcs are put into towns - to make them feel teeming with life - they fail to add a living background and also somehow they fail to notice that we are outsiders, we behave differently. Odd. (It is also pretty brave that ALL of the vendors are looking like fat Rob Scheider clones. :D ) Compare it with the first Diablo: it had 8 NPCs, but all of them were interesting, because they had nicely written opinions about every quest you had. (And a superb voice acting of course.) Focusing on the right things matter, guys! Not just splashing together ingredients. Felt like they had a checklist what to put into the game, but they failed to use these ingredients creatively... - Inventory. Omg. Witcher 2 level crapfest. They invented consolitis before consolitis. (Later I read somewhere that they were planning the game to work with gamepads...) You cannot check items with a simple hover, you have to click a lot, you cannot order them, they are just get put in the order of pickups, and most annoying you don't have a proper doll with items, you just get a differently colored background for your currently equipped items. Oh boy... Like if they wanted to create the most useless inventory ever. - Another 21th century silliness existing in this game is the "A bomb blast when lvl up" effect. It is just simply annoying. Constant regeneration is another "modern arpg" thingie, which shows that they tried to invent at places, but maybe not at the right places. Felt like they were ahead of its time when it was about certain trends... which trends I never liked (simplification, being bombastic etc.) - The mentoring Airship Captain stays a typical part of the fantasy game recipe. But stays a papercut character like others. And he pops up at the most uncomfortable moments: you know that very rpg thingie when an npc starts talking with you and tells you that "aaah, and now I take you another place!", and all of your subquests and chances to buy items in the current town disappears? Nox does it multiple times. In later parts luckily it changes its mind and offers you the possibility to buy before leaving, but still annoying it can happen to you early game. Especially because repairing your items is very important in this game! - Oh, talking about repairs! It is so funny that they didn't want (or couldn't, weren't allowed?) copy Diablo's simple system which tells you on your HUD that one/some of your items are getting rekt soon. Because if durability goes to 0 say bye-bye to your rare or expensive item. I had multiple occasions when a weapon/armor of mine vanished, because I haven't checked it every few minute or so in the inventory... (Yes, you have to enter the inventory to check durability problems...) It is super annoying! When I'm lucky, I notice it in time, then I have to switch to weaker items, because there is no repairman in a middle of a dungeon... and the next one is 2 areas away... - The other end of the spectrum when you are in an area which is opened from a town, and you literally has to hoard useless items, and run back to town every 10 mins or so to sell them, because it is the only sensible way to get better items from merchants... or doing those horribly overpriced repairs! - Controls are a bit clunky. Sometimes you have to double click to pick up something (it is very annoying when you meet the "thief" mages...). - Skills... well, at least they tried... not really diverse, I solved most of the bigger problems with the warriors "charge" skill. - The final battle with Hecubah was meh. You'll understand why when you get there. She is sadly one of those idiotic bosses who have a lair designes for you to survive and win... All right, let's have some positive things, because they exist, too! Yay! - Rewards you not rushing into the fray (especially when meeting those pesky mages and other casters later on). (Though the difficulty is very uneven - no hardship whatsoever until the mages, but boy, are they really hard! Or those onehitter little bosses later on.) - Little secret areas. They won't give you super rare stuff, mostly just some gold, but I enjoyed their addition. Nice flavor thingies. - Traps are good ideas, though most of them aren't really problematic. Good thing that there are completely lethal ones, too. - The unique line of sight system. Really great, the only perfectly crafted element of the game. - Artstyle is interesting, sometimes even cute, reminds me of Majesty (funnily enough there was only 1 month between their releases). I missed some uniqueness of the monsters, they feel small, and not really memorable. - "Lord de Seis" before Diablo II! Boy, those stealing mages, how annoying they are! But the idea is great! And it won't freeze your system, just like de Seis did it in D2 - they deleted the Thief property with a later patch, because they couldn't stop the occasional freezes, lol! And de Seis could only steal your equipped potions, while these guys can steal practically any equipped item (though they primarly go for your weapon and chest armor). - Mimics! Nice addition from AD&D! Though after the first encounters you will hear their latent noise, and recognize them from far, but you will still find some nice surprises! :-) - Pushable objects! Not a basic thing for an arpg! Sadly it wasn't perfectly implemented, because almost every item can be pushed from swords and armors on the ground to tables, which can be really annoying when navigating through a level... you get slowed, because you left some cheap armor on the ground, or you just want to get out of a room full of tables. :/ - Creatures drop items which they can possibly have. E.g. bugs won't drop you full plate armors just like in Diablo games. ;) - Diminishing XP! Which means every time you kill the same monster you'll get less and less XP! Really new idea for 2000! Diablo II later had a different system, based on your level, but Nox did it first - in a different way. While the idea is great, it gets mildly annoying when you dispatch a hard enemy - but you get barely any XP, because you killed say 5 of them earlier. All in all an interesting game, with uncooked ideas, and it could have been much, much better with those ideas fully materialized. 3/5.

Heroes of Might and Magic® 3: Complete

Still strong - after 27 years!

I think my title says all. One of the greatest games ever.

King's Bounty: The Legend

Blatantly mediocre

Nicely packed, but very repetitious. If you like games when you have zero freedom, maybe you'll enjoy this one. For ppl who like to compare this to the HOMM series... they may be linear, too, but at least you have some degree of freedom if you have some tactical savvy to choose your battles. Here you have zero chance to do certain battles, you simply cannot have enough troops for those battles, because... ... you can't buy creatures even when you have enough money, they are just not available, you have to wait until... you make a side quest, or you advance in the main quest. You kinda have zero economical choices. You have to wait until the aforementioned "break points" when the game just tosses you +X troops to the garrison available to buy. It feels extremely forced. The battles feel like a chore very quickly. Doing the same things for 50-80 hours, without an interesting story, or interesting battles. It will bore you to death. Sometimes the whole game feels like an online browser game where you have to grind hours to avoid paywalls. The game has a unique feature: you can have wives. You just put the chosen lady to an inventory slot, and that gives you bonuses. Interestingly enough you can swap wives like a shoe or armor... No soul in that, it gives a bad message. (SMALL SPOILER: You can also ask one of them to transform back to animal state, for the different bonus. How cruel is that?! SPOILER OFF) Also I found it hilarious how every potential wife was falling for the main character (you) INSTANTLY. I sorta hoped that at least the demonic chic will give some challenge, but she was from the first moment like "Oh, I love you I love you I love you". C'mon. Who were the target audience? 12-year old boys? Lazy writing. All in all I was glad that this one ended. Obviously it can be fun for a while, the music is enchanting, the king's daughter is a really adorable little princess (maybe the only character who has some personality in this game). There are a lot of differently stylized areas, I don't remember a single quest, because they are so typical (except maybe for the griffin king-related). Bonus for the turtle allegory/myth and the obelisks (execution is bad, expected something more impactful).

1 gamers found this review helpful
The Wheel of Time

What a pleasant surprise!

If you want some real 90s treat which still feels fresh nowadays, you should buy this one! The lore dump is quite heavy we get from the intro and before the first level, but after that it is pure gaming. The mysteriousness of Unreal, the medieval feel of Hexen 2 and Thief... the inspirations are obvious. Instead of weapons we fight with spells - which are called ter'angreals, because we are in acclaimed writer Robert Jordan's world. Spells are not only for killing and weakening enemies, defending ourselves, but also for solving puzzles. Single player offers about 30 of these ter'angreals. Bossfights aren't just pick your strongest spell, you also have to experiment which is the best against that specific opponent, and what warding magic should you use against them. The first half of the game have so many of these puzzles and you are just getting to know these spells, it almost feels like an rpg. I really felt sorry that the 2nd half of the game is more battle-oriented and these puzzles come less and less frequently. I also felt that a bit more variety in the bestiarium would have been helpful, plus maybe one or two more attacking spells. The AI is a bit annoying with the Unreal-like "I'll dodge all of your projectiles" method, but manageable (the game runs on the original Unreal engine). The ending also a bit anticlimactic, but beside these problems this game is really in the 8.5-9/10 zone, and I really don't understand how it didn't get a sequel through all these years. Music kicks ass also, something I would call medieval rock, 40 mins of OST, I wish it was even longer! Oh, and wait for the crazy credits at the end! :)

6 gamers found this review helpful
Quake 4

Boring, worst of the Quakes

Fails on almost every level. Quake II was an oldschool, testosterone-fueled fps. This one works more like a CoD-game, which is pretty disappointing. The fake "complexity" of modern games: throws old methods out of the window (no keys, cards etc.), and yet, it opens you previously closed doors when it wants you to be there. Exploration is non-existent - openable doors are marked with green, red ones are closed for now. You aren't enticed to look for secret areas - only a few situations where the makers remembered the roots, and added some rewards for being perceptive. Remember Q2's OST? Simple, heart-pumping, brutal, like the game. Here, music barely exists. For the first few hours I was bored and pissed that they fumbled a great opportunity to continue a legendary franchise, and diluted the original mood and basics of Q2. The graphics seemed the only redeeming quality of the game. And however, it looks great, the creatures lack any originality. In Q2 every monster had a character and they were instantly recognizable. Here - mostly because of the darkness of the game - I needed hours to tell them apart somehow. Halfway through I felt that the direction changed a bit, the game became a bit enjoyable. I liked how they raised the stakes in the lore's bio-horror, more focus on it would have made the game more memorable. Because other than this the game seeps blandness from every pore of it. Comparing to Q2 again: in Q2 almost every weapon felt big, as if it would shred through anything. Here the weapons almost always feel lacking, maybe grenade launcher, RL and dark matter gun are the exceptions. (It is a crime, what they've done to the railgun... not just slow, but looks boring and weak.) All in all the game isn't horribly bad, just... boring and castrated the original Q2-feel. If you have good memories about Q2, don't buy this game. If you need some mediocre shooting, go ahead. If you are really interested about Q4, just go watch a review, time better spent.

5 gamers found this review helpful
Hexplore

Scoring is very nostalgic...

Back in the day I got this one as a free pc magazine add-on. I'm pretty surprised seeing that it has a 4.5 score right now here. Mediocre, run-of-the-mill fantasy stuff. Guess nostalgia is strong.

8 gamers found this review helpful
Heroes Chronicles: All Chapters

Insultingly easy, but good stories

So easy even 10-year old myself would take this as an insult. It was an already established game back then but it still tries to hold the hand of the players at early levels like telling "visit all learning stones, because it is good for you". Sigh. AI is as aggressive like a half-awake sloth. Starting bonus choices make no sense. There are maps which can be done in 2 weeks (without any optimization). The lack of any challenge makes the game like a chore. Two things made me give 3 stars: Heroes 3 is still a bit like pizza or sex, plus the storytelling is really great.

5 gamers found this review helpful
Worms 2

Disappointing

I remember playing the original Worms many years ago. I remember loving it, and playing it continually with friend and family for years and years. I even remember when Worms 2 arrived, tried it out and was like "nah". Didn't like the graphics and the changes. Haven't felt the game evolving. Now I gave it another chance. Starts with a weird short animation. Hm, a frontend... pretty strange. Idea is good, it was just strange for me. I'm just the type of guy who likes to get drawn into a game's world. OK, let's set things and start a game. Hm, no campaign? I remember the original game having a set of challenges we can call a campaign. Nevermind, let's just play. Physics is a bit different, but not a big deal, can get used to it. But I certainly can't accustom to the small throw/shoot strength indicator. We were able to make such refined shots/throws in Worms, why taking that away? OK, the round ended, 18 mins... how? I set it to 10 mins... nevermind, let's start the next. But eventually I just got bored and annoyed by the subtle differences. I quit the game. And my Win 7 got frozen, all I saw was a big black screen... Bye-bye Worms 2. (A bit regretful, because with the frontend I guess it is much easier to add voicepacks etc. Nvm, I can do that with a bit more work on Worms...)

2 gamers found this review helpful