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This user has reviewed 133 games. Awesome! You can edit your reviews directly on game pages.
CONTROL Resonant

Absolutely not! Cannot Save!

I will change my review once this is fixed, but this build is a total insult especially for the price. The ability to save is fundamentally broken as of the moment. I wasted 6 hours for nothing.

4 gamers found this review helpful
SILENT HILL: Townfall

Silent Hill:OutlastEdition(Scottish DLC)

I originally played Silent Hill: Townfall on Steam, but grabbed it here on GOG hoping a clean, standalone install without an extra store client running in the background would smooth out the performance. Visually, the game looks great with its heavy fog and lighting effects, but the PC optimization is pretty barebones. Just like the Silent Hill 2 Remake at launch, this game is plagued by annoying shader stutter and sudden frame drops whenever you load into a new room. Running it directly via the local executable without Steam's overlay helps a tiny bit with stability, but it won’t save you from the engine's built-in optimization flaws or the broken NVIDIA Reflex setting that tanks your GPU usage until you turn it off. It is a shame about the tech issues, because the developers completely nailed the classic Silent Hill psychological atmosphere. Moving the setting to a bleak, fog-drenched 1990s Scottish fishing village works incredibly well. The sound design is fantastic, and the retro 90s tech puzzles are easily the best part of the game. Messing with the handheld analog CRTV device to tune into radio frequencies and decrypt clues feels really satisfying and tactile—honestly capturing a much truer Silent Hill identity than Silent Hill f. The real dealbreaker here is the actual gameplay loop, which is full of budget jank. Unlike the heavy, satisfying combat of the SH2 Remake or the weapon-focused action expected in Silent Hill f, Townfall forces you into passive, boring stealth mechanics like Alien: Isolation. Weapons break almost instantly, ammo is non-existent, and you spend way too much time crouched behind boxes waiting for stupid enemy AI paths to clear. There is an unkillable stalker enemy that completely kills the pacing and turns what should be scary tension into an incredibly tedious chore. If you loved the SH2 Remake's story but hated its technical hiccups, Townfall gives you that same great horror atmosphere, but forces you to drag yourself through painful hide-and-seek gameplay to see it.

51 gamers found this review helpful
High On Life: Complete Edition

Fixed the lag, Morty! Now shoot

If you played High on Life when it first dropped, you probably remember the technical headaches. At launch, the game’s performance was rough—honestly, it was a real "wubba lubba dub dub" situation for PC players. It was plagued by aggressive shader compilation stutters, jarring frame drops when turning the camera, and messy optimization that severely held back the fast-paced gunplay. Thankfully, years of post-launch patches and the definitive High on Life Bundle release have completely fixed the timeline. What was once a technically frustrating launch has been polished into a stable, responsive shooter. Mechanically, the game is highly engaging. What could have easily been a one-note joke relying entirely on its talking Gatlian weaponry reveals itself to be a genuinely competent first-person shooter that can stand on its own two feet across the multiverse. Crucially, the controls feel snappy and natural. Aiming is fluid with zero noticeable input lag, and the button mapping makes juggling weapon fires, special abilities, and melee strikes feel like second nature. The movement feels agile, and layering the unique biological fire modes of your foul-mouthed arsenal creates a chaotic, satisfying combat loop. Visually, the bright, punchy art direction creates a striking presentation that feels like stepping right into an episode of Interdimensional Cable. Thanks to thorough updates, the engine now holds a consistent, locked frame rate even during chaotic, particle-heavy firefights. The inclusion of the High on Knife expansion makes the bundle a definitive pickup. The DLC introduces tight new traversal upgrades—like a grapple-dash mechanic—that perfectly showcase just how fluid the control scheme is when zooming through the air. While the DLC shifts the visual tone toward a moodier, gross-out horror-comedy vibe (reminiscent of a Cronenberg dimension), the performance optimization under the hood doesn't break a sweat. It maintains excellent frame pacing during the fast-paced traversal segments and dense combat arenas, making the extra weapons feel smooth to play. If you love the game's style, this bundle finally delivers the excellent PC responsiveness and precise handling it should have had on day one. It is an unapologetic sci-fi adventure that prioritizes mechanical smoothness, tight inputs, and pure fun from start to finish.

17 gamers found this review helpful
The Lord of the Rings: War in the North™ - Legacy Edition

Flawed masterpiece? No. Fun jank? Yes

It is wild that The Lord of the Rings: War in the North – Legacy Edition just casually shadow-dropped out of nowhere. For anyone invested in PC game preservation, this release is a massive deal. The original 2011 version was completely scrubbed from digital storefronts years ago, leaving fans high and dry without any legal way to buy it. Getting it back—and completely DRM-free on the GOG Store—is exactly the kind of thing this platform is built for. Thankfully, Aspyr didn't completely butcher the port. The technical upgrades are exactly what this game needed to feel playable on modern rigs. Bumping the visual presentation up to a native, crisp 4K resolution and a smooth 60+ FPS breathes a ton of life into the environment and makes the bloody, limb-chopping combat loops feel incredibly responsive. For anyone rolling solo, they finally added a character hot-swap feature. The original game forced you to stick to one character per stage while babysitting brain-dead companion AI. Now, you can cycle between Eradan, Andriel, and Farin on the fly mid-fight, jumping from heavy melee tanking to spellcasting or ranged bow snipes without losing momentum. If you actually have a fellowship to play with, the classic local split-screen and three-player online co-op are intact and work beautifully. The narrative is easily the best part of the package because Snowblind Studios actually treated Tolkien’s legendarium with massive respect. Tearing through the brutal, uncompressed northern front of the war while crossing paths with iconic characters is a massive payoff for deep-lore enthusiasts. That being said, don't walk into this expecting a full-blown remake. Aspyr clearly prioritized basic performance and co-op optimization over a structural overhaul. This means the game heavily retains its mid-2011 clunkiness, highly linear dungeon-crawling layouts, and repetitive combat encounters. They also didn't touch the sandbox balance whatsoever. Certain skills, like Farin’s explosive crossbow or Andriel’s localized invincibility shield, are still hilariously broken and entirely trivialize the game's higher difficulties. If you are looking for a sanitized, over-polished modern AAA masterpiece with hand-holding mechanics, you are going to hate this. But at a base price of $17.99, it is an honest, rugged, and nostalgic trip through Middle-earth that finally gets the framerate headroom and accessibility it always deserved. EDIT: 4k resolution is supported. I do not have a 4k monitor to test it natively, but I enabled DSR factors on my 1440p monitor and was able to play in 4k. There are a few odd peculiarities, however. I can only play in exclusive-fullscreen. If I turn on borderless mode, the image becomes stretched out larger than the monitor's display area (After some research, I do believe this is normal DSR behavior though). Also, the engine's frame delivery is completely broken. The game only operates in hard steps of 60 or 120 FPS. If you run a custom refresh rate like 75Hz or 100Hz, it ignores your active settings completely, and forcing V-Sync via driver panels fails to fix it. You cannot get it to dynamically hit intermediate frame targets without forcing an external third-party frame limiter (RTSS).

187 gamers found this review helpful
KIBORG Deluxe Edition

Set Slider to 70 and Enjoy The Violence

Kiborg is exactly what the modern gaming industry hates: an old-school, single-player meat grinder that doesn't care about your feelings, doesn't lecture you, and doesn't try to sell you battle passes. Sobaka Studio built an incredibly tight, adrenaline-fueled hybrid of Arkham-style freeflow combat and merciless roguelite progression that runs beautifully on PC. In an era where AAA studios release over-polished, sanitized slop filled with safe dialogue and forced hand-holding, this game throws you directly into a sci-fi prison reality show and leaves you to figure out how to survive. It is violent, raw, and mechanically demanding, capturing the exact edge that made classic action games great before corporate committees took over the medium. The progression loop hooks you instantly because it forces actual tactical adaptation. Every arena exit presents a hard choice—do you push left to restock your ammunition, or risk going right for a heavy melee weapon? The cybernetic augmentations allow for completely broken, emergent build-crafting. You can seamlessly chain your abilities so that a simple dodge leaves a trail of fire, while your heavy punches trigger chain-lightning across the room. The combat takes the rhythmic flow of the Batman games but rips away the safety net. Parrying requires precise, tight timing, and the AI will punish you instantly if you button-mash. You are constantly balancing durability, limited gun ammo, and whatever environmental weapons you can scavenge off the floor before they break. It is an indie game, so you have to expect a little jank. The voice acting is hilariously bad, the AI companion sounds like a cheap text-to-speech program, and your melee weapons degrade a bit too quickly for comfort. Honestly, though, that lack of modern corporate polish gives the game a distinct charm. What isn't charming is a downright stupid menu oversight in the PC graphics options. The "Screen Percentage" slider defaults to 70. Any PC player trying to max out their settings will instinctively slide this to 100. Do not touch it. The developers coded the engine so that 70 represents 100% native resolution. Cranking it to 100 forces the game to super-sample into an unoptimized 8K resolution, which instantly tanks performance down to an unplayable 25 FPS. Leave it at 70, and the game locks at a flawlessly smooth 60+ FPS with crisp visual clarity. Aside from that counter-intuitive UI trap, the technical optimization is incredibly solid, showing only minor shader compilation stutter when you first load into the main hub. It took me roughly 8 hours to tear through the initial difficulty layers, and the permanent meta-upgrades offer a ton of replay value. If you are looking for a true mechanical challenge that respects your intelligence and lets you play completely offline without digital handcuffs, buy it immediately. EDIT: Just a small update concerning performance. Take note that soft shadows is off by default in the graphics options. It is best to leave that off unless you have a beefy gpu. After all, this is a UE5 game and it can be quite demanding depending on settings. I'm running the game at 1440p max settings at 100 fps on an RTX 3090 and an Intel i9 10900k, and when it gets hectic onscreen, I get dips as low as 65 fps. I haven't tested DLSS, but I can confidently tell everyone to turn soft shadows off and leave the slider at 70.

6 gamers found this review helpful
KIBORG

Set Slider to 70 and Enjoy The Violence

Kiborg is exactly what the modern gaming industry hates: an old-school, single-player meat grinder that doesn't care about your feelings, doesn't lecture you, and doesn't try to sell you battle passes. Sobaka Studio built an incredibly tight, adrenaline-fueled hybrid of Arkham-style freeflow combat and merciless roguelite progression that runs beautifully on PC. In an era where AAA studios release over-polished, sanitized slop filled with safe dialogue and forced hand-holding, this game throws you directly into a sci-fi prison reality show and leaves you to figure out how to survive. It is violent, raw, and mechanically demanding, capturing the exact edge that made classic action games great before corporate committees took over the medium. The progression loop hooks you instantly because it forces actual tactical adaptation. Every arena exit presents a hard choice—do you push left to restock your ammunition, or risk going right for a heavy melee weapon? The cybernetic augmentations allow for completely broken, emergent build-crafting. You can seamlessly chain your abilities so that a simple dodge leaves a trail of fire, while your heavy punches trigger chain-lightning across the room. The combat takes the rhythmic flow of the Batman games but rips away the safety net. Parrying requires precise, tight timing, and the AI will punish you instantly if you button-mash. You are constantly balancing durability, limited gun ammo, and whatever environmental weapons you can scavenge off the floor before they break. It is an indie game, so you have to expect a little jank. The voice acting is hilariously bad, the AI companion sounds like a cheap text-to-speech program, and your melee weapons degrade a bit too quickly for comfort. Honestly, though, that lack of modern corporate polish gives the game a distinct charm. What isn't charming is a downright stupid menu oversight in the PC graphics options. The "Screen Percentage" slider defaults to 70. Any PC player trying to max out their settings will instinctively slide this to 100. Do not touch it. The developers coded the engine so that 70 represents 100% native resolution. Cranking it to 100 forces the game to super-sample into an unoptimized 8K resolution, which instantly tanks performance down to an unplayable 25 FPS. Leave it at 70, and the game locks at a flawlessly smooth 60+ FPS with crisp visual clarity. Aside from that counter-intuitive UI trap, the technical optimization is incredibly solid, showing only minor shader compilation stutter when you first load into the main hub. It took me roughly 8 hours to tear through the initial difficulty layers, and the permanent meta-upgrades offer a ton of replay value. If you are looking for a true mechanical challenge that respects your intelligence and lets you play completely offline without digital handcuffs, buy it immediately. EDIT: Just a small update concerning performance. Take note that soft shadows is off by default in the graphics options. It is best to leave that off unless you have a beefy gpu. After all, this is a UE5 game and it can be quite demanding depending on settings. I'm running the game at 1440p max settings at 100 fps on an RTX 3090 and an Intel i9 10900k, and when it gets hectic onscreen, I get dips as low as 65 fps. I haven't tested DLSS, but I can confidently tell everyone to turn soft shadows off and leave the slider at 70.

26 gamers found this review helpful
Vampire: The Masquerade - Swansong PRIMOGEN Edition

TTRPG Trapped in an Unoptimized Coffin

As a die-hard Kindred fan who still holds Bloodlines as the absolute pinnacle of atmospheric RPG storytelling, seeing Swansong debut DRM-free on GOG feels like an instant win. No intrusive third-party launchers, no digital handcuffs, just pure, offline World of Darkness political intrigue. But let’s be brutally honest out of the gate: if you are expecting the freedom or immersive-sim flexibility of VTMB, look elsewhere. Swansong is a pure detective game heavily inspired by The Council, where you control three distinct Kindred unraveling a conspiracy in Boston. When the game lets you play politics, leverage disciplines, and engage in high-stakes rhetoric confrontations, the writing actually shines. Every single stat on your character sheet matters, and a failed social check actively shapes your narrative rather than just throwing a "game over" screen at you. However, I make absolutely zero excuses for the terrible PC performance. This game looks like an early PS4 title yet runs with the stuttering, hitching defiance of a broken tech demo on modern hardware. The character animations are unforgivably stiff—vampires stand around like unpolished department store mannequins while facial expressions remain entirely dead during supposedly tense conversations. In terms of technical optimization, the engine suffers from severe structural flaws: erratic GPU usage, abysmal asset streaming, poor multi-core CPU utilization, and egregious Unreal Engine shader compilation stutters that spike frame times every time you turn a corner or trigger dialog. Do not pay full price for this under any circumstances. Thankfully, GOG isn't messing around—the complete Primogen Edition, which bundles the DLC packs, the soundtrack, and the Boston By Night digital book, literally just debuted today at an aggressive 90% off launch discount for $5.99. At that specific price point, it is an absolute steal for the narrative alone. Snag it while the launch window discount lasts, but be prepared to brute-force your way through a heavily unoptimized port.

84 gamers found this review helpful
Vampire: The Masquerade - Swansong

TTRPG Trapped in an Unoptimized Coffin

As a die-hard Kindred fan who still holds Bloodlines as the absolute pinnacle of atmospheric RPG storytelling, seeing Swansong debut DRM-free on GOG feels like an instant win. No intrusive third-party launchers, no digital handcuffs, just pure, offline World of Darkness political intrigue. But let’s be brutally honest out of the gate: if you are expecting the freedom or immersive-sim flexibility of VTMB, look elsewhere. Swansong is a pure detective game heavily inspired by The Council, where you control three distinct Kindred unraveling a conspiracy in Boston. When the game lets you play politics, leverage disciplines, and engage in high-stakes rhetoric confrontations, the writing actually shines. Every single stat on your character sheet matters, and a failed social check actively shapes your narrative rather than just throwing a "game over" screen at you. However, I make absolutely zero excuses for the terrible PC performance. This game looks like an early PS4 title yet runs with the stuttering, hitching defiance of a broken tech demo on modern hardware. The character animations are unforgivably stiff—vampires stand around like unpolished department store mannequins while facial expressions remain entirely dead during supposedly tense conversations. In terms of technical optimization, the engine suffers from severe structural flaws: erratic GPU usage, abysmal asset streaming, poor multi-core CPU utilization, and egregious Unreal Engine shader compilation stutters that spike frame times every time you turn a corner or trigger dialog. Do not pay full price for this under any circumstances. Thankfully, GOG isn't messing around—the complete Primogen Edition, which bundles the DLC packs, the soundtrack, and the Boston By Night digital book, literally just debuted today at an aggressive 90% off launch discount for $5.99. At that specific price point, it is an absolute steal for the narrative alone. Snag it while the launch window discount lasts, but be prepared to brute-force your way through a heavily unoptimized port.

75 gamers found this review helpful
STAR OCEAN THE SECOND STORY R

Beautiful, Broken 2.5D Release

I honestly needed to check my calendar to make sure it wasn't April Fools' Day, but the miracle is real. Square Enix actually remembered that GOG exists and dumped Star Ocean: The Second Story R onto the platform completely DRM-free. I am absolutely thrilled and excited to see this here! This isn’t just a masterpiece of a 2.5D remake; it’s an absolute miracle that it escaped the Denuvo prison yard. If you like broke-as-hell crafting systems, gorgeous pixel-meets-3D aesthetics, and actually owning the digital things you pay for, click buy immediately. The pros of this release are genuinely massive, starting with the complete lack of a corporate leash. Because it is DRM-free, you can download the completely offline installer, stick it on a thumb drive, throw it in a bunker, and play it after society collapses without asking a launcher for permission. Gemdrops also built an actual remake here; they didn’t just smear petroleum jelly over the old PlayStation 1 textures. The 2.5D visual style is jaw-droppingly pretty, and the quality-of-life additions like fast travel actually respect your time. Best of all, the gloriously complex Item Creation system remains untouched, meaning you can still casually break the entire game's difficulty curve in wide-open halves by cooking an overpowered fish or picking a pocket early on. Of course, a few honest cons still drag the experience into the realm of 1990s anime cliches. Let's be real—the narrative building blocks are held together by vintage Scotch tape. Claude gets dropped into a medieval world, waves a laser pistol around, and everyone loses their minds thinking he’s a legendary hero of light. It’s charming, but it's incredibly hokey. The combat can also get a bit brain-dead; while the new "Break" stun meter and Assault Actions make combat flashier, the standard encounters can still devolve into mindless button-mashing until you hit a random, jagged difficulty spike. Then there are the glorious peculiarities that make this port uniquely weird. In classic chaotic publisher fashion, Square Enix decided to port the second game to GOG without ever giving us the first one, Star Ocean: First Departure R. Because who needs chronological order when you have spatial anomalies? We also get a spectacular bit of audio time travel, as the game lets you choose between the original 1998 voice tracks and the 2008 PSP remake voice casts. It is a wonderful fever dream for audio purists who like switching timelines mid-menu screen.

36 gamers found this review helpful
STAR OCEAN THE DIVINE FORCE

Absolute JRPG Miracle! DRM-Free 3.75

I am absolutely stunned right now. If you told me yesterday that a modern, major Square Enix JRPG like Star Ocean: The Divine Force would drop on GOG completely DRM-free, I would have called you crazy! This is a massive victory for game preservation and a dream come true for PC RPG fans who refuse to deal with restrictive client launchers or online check-ins. Thank you tri-Ace and Square Enix for giving this gem the proper GOG treatment. Playing this completely unfettered by background DRM feels fantastic, and knowing I truly own my copy makes exploring the galaxy so much sweeter. Now, let’s talk about the port itself because it definitely has that classic Japanese AA budget "jank." It is a barebones port with a strict 60 FPS cap, no native ultrawide support, and an aggressive, blurry depth-of-field effect that you can't toggle off in the menus. Keyboard and mouse controls are also completely unplayable, so do yourself a favor and plug in a controller. Most importantly, do not skip the "Pre-Compile Shaders" option in the main menu before you start playing! If you forget to run it, the game will stutter aggressively every time a new spell or area loads. However, if you have a decent modern graphics card, your hardware will completely brute-force past these limitations and reward you with a locked, buttery-smooth 60 FPS experience that easily beats the unstable resolution drops of the PS5 and Xbox versions. Once the game is running smoothly, the absolute star of the show is the D.U.M.A. system. This little mechanical robot companion acts as a localized jetpack, making traversal legendary. You can rocket up mountains, leap off high cliffs, and fly straight to the roofs of fantasy cities to hunt down hidden chests, completely shattering the rigid, linear corridors of previous games. The combat is equally brilliant, offering zero loading screens when transitioning into fights right on the map. You can fully customize your action chains by mapping three skills to a single button, letting you create your own fluid combat rhythm. Blindsiding massive bosses with high-speed vanguard dashes feels incredibly kinetic and satisfying. You also get immense replay value thanks to the choice between two protagonists: Raymond, the sci-fi space captain, or Laeticia, the fantasy world princess. The story branches completely depending on who you choose, splitting the party up and introducing entirely different recruitable characters. The whole adventure wrapped up in a cozy, classic vibe. Motoi Sakuraba's music is fantastic, blending heavy prog-rock battle themes with beautiful, nostalgic town music. Plus, the chess-like Es'owa minigame is a brilliant time-sink that will keep you hooked for hours. Yes, you have to overlook some technical quirks, stiff character models that look a bit doll-like in cutscenes, and a microscopic UI font that will make you squint. But those are minor hurdles for the best entry in the series since the PS2 golden era. To have a sprawling, 40+ hour sci-fi/fantasy epic sitting proudly in our DRM-free libraries is an incredible milestone. Do not sleep on this one—support this release so we get more high-profile JRPGs on the platform!

118 gamers found this review helpful