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This user has reviewed 44 games. Awesome! You can edit your reviews directly on game pages.
SimCity™ 2000 Special Edition

The classic, still perfect

Sim City 2000 is the much-beloved sequel to the original Sim City, eschewing the top-down view for an isometric perspoective with rotation, more in-depth management ecology and buiilding options. As everyone probably knowe, Sim City contains no epic quest, no mutant skinheads roaming the badlands, no deep conspiracy plot to take over the world, you're just the mayor of a city and you're trying to plan a decent life for your citizens. You can try your hand at a prerolled scenartio where you try to manage a city more or less deep in turmoil, terraform a new map to start your own place at your rhythm, make your life impossible by getting your city indebted via loans, or watch it all get obliterated by disaster after disaster. My favourite thing is build a large map where I can plop tons of dams down a large waterfall, then watch it run peacrfully like an ant farm on the easiest difficulty. GOG offers Sim City 3000 and 4 and they both boast well-advanced mechanics compared to this one, but Sim City 2000 has the immense advan,tage of being a small installation, that, using DOSbox, it runs on anything, tons of pre-made content available everywhere, and it's just a great time. What I love about Will Wright's games, even Spore, is that more than video games, there are video toys, you just run them and have a good time, you just tailor the game to your fun and there you go. And on this regard, I still consider SC2k as an excellent investment and massive fun, a real pleasant timesink, and since it's fairly affordable, you cannot go wrong.

Project Warlock

A good first try, a little rough

Project Warlock is thought of as a love letter to old school games like Wolf3D, Doom, RotT and so on. You play as a warlock on a crusade to destroy gods and demons for power and glory. You'll be running around Wolf3D-like mazes, using 15 weapons and 10 spells to dispatch various monsters spread across 5 worlds, each divided into 5 blocks, the last one being a boss arena. By killing monsters and finding secrets (by humping or breaking walls) and treasures you accrue XP, which levels you up, earning you points to increase your stats, mod your weapons and buy spells. You can also find extra lives (some modes brought that mechanic over from Wolf/Blake Stone). The controller support is not super great, swapping weapons feels clunky and unresponsive, and on KB+M the scroll wheel tend to hesitate between swapping forward or backward. Enemy logic is quite weak, once triggered they just rush you. There are many interesting ideas (the weapons and spells) but they're often a little half baked. Some weapon mods are clearly useless and others are OP (napalm rockets for instance). The minimap is confusing and does not always help, the game could benefit from small QoL corrections here and there, to this day (like an inventory menu or an overlay map), not to mention some collisions are still janky and will make you clip through the map, forcing you to pause and click restart. All in all, it's not a bad game especially for a first, it's got some neat ideas and interesting attempts, but could use some more patches ton tighten the lot more properly. Get it on sale, the dev's heart is in the right place.

No Man's Sky

Now it's wonderful

No Man's Sky started terribly but it became better and better over time. I myself started playong on 1 Jan 2025, I'd bought the game a while ago but forgot about it. My first session I was just wandering around for 15 hours. With all the updates that dropped last year and the latest one a week or two ago, No Man's Sky, while still slightly shallow, is an amazing adventure and exploration game. By shallow I mean the mechanics are all simple but the planets cannot be dug too deep, there is an unpassable layer deep enough underground, a lot of times things seem to repeat across systems, the 255 galaxies get repetitive, various activities can become boring when you repeat them endlessly, and some techs for your multi-tool and ship are more busted than others, plus space combat is a fairly simple and repetitive thing, even if I like it. Still, there is so much to explore, tons of lore, derelict freighters to loot, freighters to buy to store your ships, you can even pillage pirates and commandeer their dreadnought as your own mothership. I still love hunting for ships across systems and flying around with my own ships, managing my settlements, hunting for abominations and hive queens, doing pirate missions, scanning life on planets, playing around customizing my frigate, hell even fishing on my little skiff feels fun. I don't play MP much, if at all, but you can explore with your friends, build bases together if that's your jam. As for myself I just fire up NMS when I want to spend a few hours just exploring away and looking around, I find the game quite poetic and as an exploration sandbox it's a very good time. Hello Games redeemed themselves in my eyes, and when it's on sale I don't see any reason to pass this game if you want a good space time without all the nonsense plaguing Elite Dangerous and such. It's simple, focused on what it does, does it well and it's fun. What's more to love?

1 gamers found this review helpful
Dystopika

Sweet diorama kit

Dystopika is not so much a game as it is a construction kit, a diorama piece, a video toy and somewhat of an art toy as well. It's no Sim City 2077, there are no challenges, disasters or decisions to make, you just plop buildings on your grid, add light brushes and props for extra effects, unlock more props to decorate, discover that some buildings can deploy platform crossing between them when you put them close, add roads and monorail lines for flair, walls for style, remake the central pyramid of Blade Runner because of course you would, add holographic propaganda, even import your own pictures for holographic ads displayed on the side of buildings, and you just enjoy playing with the excellent photo mode, you can also make videos of you going around your city with the camera, with various settings on the keyframes, duration, and movement effects. The music is chill, relaxing synth that wouldn't feel out of place in Blade Runner or when reading Snowcrash or the Sprawl series. While I don't think I'd have bought it full price, it's not super expensive, and there's mod support, which I haven't tried yet but if it's possible to make your own buildings and proprs it's quite cool. Perfect as a relaxing zen garden game of sorts or for making set pieces for an RPG session. Just don't go expecting a game and you'll find plenty of interesting small things to love in Dystopika.

10 gamers found this review helpful
Stellar Interface

Simple and fun roguelite shmup

Stellar Interface is a fairly simple game, you have a ship abd your loadout, (blaster, machine guns, lasers, torpedos, shotguns and so on), your consumables, a dodge maneuver and a map you unlock piecemeal in each run. Each run includes missions for bonus consumables for the next run, each successful run unlocks a new boss, some levels will have a challenge to unlock a new ship and while it's all fairly simple and straightforward, each run doesn't wear out its welcome. The graphics and mucis are simple, if not a little simplistic at times, but it's always fairly readable and clear and doesn't make the action confusing. After each cleared level you can choose a powerup and sometimes you'll find a shop on the map, which will allow you to swap weapons and get more consumables. All in all it's a game that prides itself on being simple and clean, and since I got it on sale I genuinely find zero reasons to complain. If you like games tailored for lunchbreak runs, this is it, just like Tower of Guns for FPS.

5 gamers found this review helpful
Bears In Space

Weak jokes and annoying gameplay

I got Bears in Space on Steam. The game tries to mix the horde-style FPS opf Serious Sam with various mini-games and gags. The first problem is that the guns aren't very fun to use and a lot of enemies are just annoying. Unless you've learned the wave patterns of the arenas youre going to get flanked a lot and flail around in confusion. By the way, turn off checkpoints and turn on auto-respawn, it's too frustrating otherwise. Also, the "bear"-serk mode when you eat honey is limited to specific scenes. The bosses are mostly bullet sponges with bullet hell patterns, but mostly they're annoying. Until they patched it, the weapons also took way too long to level up by killing enemies, which made unlocking their potential a slog. At various points you can fill up and buy upgrades at a shop, but often you'll feel like replaying chapters to stash up coins so as not to feel under-equipped, given that some sections are way too annoying. There is a doomsday device that kills you once you shoot it and it takes forever to rev it up first, the joke is flat and dumb. The second problem is the writing. Very soon what little of it is thrown out the window in favour of referential humour and dubious parodies that I didn't feel paid tribute to the originals. Also the characters are either unlikeable or unremarkable, Your character is literally a cardboard cutout (as seen in photo mode) and you're basically strung along by the braindead bear that you share a body with due to a freak warp accident. Who, by the way, is an unsufferable character in the way of the worst of 2000s Cartoon Network and MTV, which seems to be the main inspiration for the writing. The jokes tend to wear out their welcome and the game listens to itself way too much. Fortunately the dialogs and cutscenes skippable. All in all, it's a passable game that fortunately got patched with QoL and nerfs to the difficulty, but the jokes won't carry it. I can't recommend it full price, only on a discount over 50%.

7 gamers found this review helpful
Metal Unit

Decent but unsatisfactory

Metal Ujnit mixes roguelite, platform and action. While it's a mechanically sound game, it stays sadly on the surface. The story: weird monsters have invaded Earth after a catastrophe, aliens came to help. You are Joanna, pilot of Metal Unit 11 and your sisters Hana and Yuna are in trouble with the monsters. To battle the horrors and rescue your comrades, you'll have to conquer 4 areas with randomly generated rooms, discover treasuress, upgrade yourself and triumph over strong bosses. Last zone is a boss rush. Once conquered, an area can be revisited at will to farm for items, secrets and materials, with a different boss at the end. There are many secrets and the first three areas also have an extra dungeon providing special gear and skins. You have 6 slots, plus one on your companion robot (unlocked by upgrading), which allows you to combine various guns, melee weapons, armors, suoper powers and assists to turn yourself into a war machine. When you die, you lose all money and weapons (those you have mastered are saved at your base and the more mastery pointsd you have, the higher the grade of your armory and after each chapter you'll unlock a level in a safe to preserve items you might need for crafting later. After beating the game you'll also unlock NG+ (with increasing reruns as in Dark Souls) and a challenge mode. The game plays nice and the combos feel good, if a little stiff at times, but after a while it turns quite repetitive and empty once you're done. Some things burned me out: first, the fact it's actually quite a short game, even when doing farming runs in the 3 first regions. Second, the ending felt bad and left me very unsatisfied. Third, some bosses and the challenge mode are very frustrating and the rewards don't feel worth it. The pixel visuals and music are great though, the sum is decent, but in the end it could benefit from an expansion to tie things up better and extra regions to explore. Give it a shot on discount.

6 gamers found this review helpful
AMID EVIL

Brutal, fun, annoying at times

AMID EVIL wants to be a visceral old-school FPS set in a surreal dark fantasy world. In many ways the game feels inspired by Painkiller: baroque weapon design (closer to Conan in Amid Evil), collect souls to power-up your berserk mode, large-scale levels with rushing monsters and huge bosses. However, while Painkiller had tight weapons and responsive combat, Amid Evil is all over the place. The levels are huge colorful and beautiful with with intricate architecture, platforming and secrets galore, but with the dizzying colors and weird lighting, and zero map, it's extremely confusing to navigate. Also they're mostly empty once rid of monsters. I insist it looks really good, but exploring often feels like a chore with a lot of confusing backtracking if you miss a jump. So not very fun unfortunately. Also there is a weird fisheye filter that can feel very confusing. The weapons lack punch and I feel like the shotguns have a massive spread/distance issue which means you can miss an enemy straight in your reticle. Some monsters either have zero pain reaction and overall they are HP bags. The "adaptive AI" mostly meant to me that projectile monsters lead their shots more and more and the melee rushers would zig-zag more, but it just becomes annoying. I feel like even on Normal enemies deal too much damage relative to you, so you're always on the lookout for HP (in a bad sense). Ammo is unevenly distributed, with some weapons underused (at least in the first 3 episodes) and you grab some power-ups before figuring out what to do, and they're half-mandatory for some sections. Some platforming puzzles demand reflexes so as to shoot switches in a continuous sequence, but the movement feels too heavy and weird. So very soon it all becomes frustrating with little incentives (at least no fall damage nor drowning). The developers' heart is in the right place, but the game is a bit of a mess to me, it's not bad, but not great enough to warrant a full price, it's too frustrating even though there is potential in there. UPDATE: I replayed it more thoroughly and while the annoyances still persist here and there, I'd completely misunderstood the berserk mode, which you're azctually supposed to abuse and not wave for later, which explains the more aggressive enemies and the often frantic combat. Once you get the feel, instead of trying to play it like Heretic or Hexen you start rushing more into close quarter slaughter, except with the planet smasher, due to the large splash radius, but generally the game wants to encourage a type of combat closer to nuDoom, with aggressive, movement-based play, and on this regard it does it quite well I confess. However the lack of an automap is still felt when you get lost or try to scrounge up secrets. It's much better than I'd felt at first but it's still a bit overrated to me.

5 gamers found this review helpful