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tag+: And the only ones "GOG exclusive" I can find are
Robbo & Citadel Remonstered
So they just changed Robbo to require Robbo Millennium. It's still free, but that's near-meaningless since it's gated behind a purchase of a separate game. Basically the same situation as for OpenTTD with TTD. Which means that the countdown was indeed meaningful in this particular case.

*sighs* Which means I have yet another TODO list item, namely figuring out how to usefully display these two cases on GameSieve. The already-stretched-to-the-breaking-point "mod" designation which I retained for OpenTTD when GOG flipped that about won't work for Robbo, so I'll need a new generic relationship type. Easy enough, except - as always - for the naming...

=> settled on "unlock bonus" for now as a short way to describe this relation.
Post edited May 08, 2026 by gogtrial34987
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pablodusk: [Request to not remove games from the GameSieve wishist which disappeared from the GOG wishlist]
I had some time to think about this, and concluded that I don't want to run the risk of a new command or toggle on the manual import, with the risk of someone drastically reducing their GOG wishlist in size, and then accidentally issuing the old command / forgetting to toggle, thus losing all their stored wishlist items on GameSieve's side, with no way to recover them. So it has to become a persistent preference, with a settings page to change it. This will then apply to both ways of importing your wishlist.

Your comment about deliberately wishlisting owned games made me realize the same goes for the library import toggle, so I'll be moving that one to the settings page as well.

I'm taking a stab at implementing this now. Assuming nothing crops up during implementation which requires extra effort, this has a high chance of releasing sometime this week.
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pablodusk:
Okay, there's a new settings page now (visible when you're logged in) where you can control import behavior.

Default behavior for library import changed: Previously all games seen during library import would be removed from your GameSieve wishlist. Now games will only be removed from your GameSieve wishlist the first time they're seen during library import. (So from now on it's safe to wishlist owned games for gifting purposes and then re-import your library. And if you've never imported your library yet, you can toggle the setting to leave your wishlisted games completely untouched.)

Two non-default options are available: remove all games from your wishlist (the previous behavior) and remove no games from your wishlist.

Default behavior for wishlist import remains unchanged: games present on your GOG wishlist during a previous import, but now removed, will also be removed from your GameSieve wishlist. But there's a new option to only ever add games to your GameSieve wishlist, never remove them. By using that option you can reduce your GOG wishlist in size without affecting your GameSieve wishlist, while still benefitting from import for easily adding newly wishlisted games.

Thanks for asking about this!
Post edited May 13, 2026 by gogtrial34987
Wanted to chime in to express my appreciation for GameSieve gogtrial34987, it's a remarkable achievement. Also one question (apologies if it has been asked before, it's a long thread): could it be possible to add, in some way, information of an average "most recent reviews" score (e.g. average of most recent 10 star ratings or something), somewhat similar to what Steam shows? GOG doesn't show such a score natively, but it would be a nice way to check if e.g. the latest updates of a game have improved or worsened its reception.
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DiffuseReflection: Wanted to chime in to express my appreciation for GameSieve gogtrial34987, it's a remarkable achievement.
Thank you! It's always good to hear things like that. :)

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DiffuseReflection: Also one question (apologies if it has been asked before, it's a long thread): could it be possible to add, in some way, information of an average "most recent reviews" score (e.g. average of most recent 10 star ratings or something), somewhat similar to what Steam shows? GOG doesn't show such a score natively, but it would be a nice way to check if e.g. the latest updates of a game have improved or worsened its reception.
That's an interesting (and new) one! GOG doesn't expose this information at all - but they do nowadays expose the exact ratings breakdown. It's on my longlist to switch over to that so I can calculate star rating with more precision than just one decimal, and once I do, I could also take monthly (?) snapshots of the current state and thus track how it changes over time, to eventually arrive at something similar. There'll be a huge gap between barely reviewed and frequently reviewed games to account for, and probably lots of interesting other wrinkles to sort out. *g*
I'll add it to the list. Expect 1+ year before you'll actually see this, but it sounds cool and worthwhile!
2026-05-14 Product Identifier:
1499821704 60 Minutes to Extinction: Escape Room - Amazon Luna
May the usefulness of features offered by GameSieve continue to surpass those of GOG itself. (^_^)
Thank you.
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Palestine: 2026-05-14 Product Identifier:

May the usefulness of features offered by GameSieve continue to surpass those of GOG itself. (^_^)
Processed. Thanks, and thanks! :)
Hurray! GOG has added Czech currency and regional pricing!

Eeep! GOG has added Czech currency and regional pricing! I'm not ready yet to add that to GameSieve! (But I'm going to do so anyway. *gulp*)
Price tracking for the Czech koruna is now supported on GameSieve: https://gamesieve.com/?country=cz

Obviously there's no history yet, so all comparisons based on previous prices are relative based on US history, but this'll change soon enough; I figure that once the summer sale concludes (so early July), most price comparisons will be useful.

What's interesting about Czech prices is that there's no decimals; wikipedia tells me "hellers" were withdrawn from circulation. So I had to massage my code for scaling price display a bit to work nicely here. The width of prices above 1 000 Kč can still be improved a bit, but overall I'm pleased with how swiftly I got this done.

If anyone sees anything looking off, please let me know about it?

(FWIW, I bumped up the number of API calls I allow myself to make per hour in order to gather all the prices for yet another country in a reasonable amount of time, so fingers crossed that doesn't trigger any blocks from GOG's side. GOG is likely to start supporting even more currencies in the coming months, and I'll try to follow along for each one.)
Post edited May 15, 2026 by gogtrial34987
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gogtrial34987: overall I'm pleased with how swiftly I got this done.
As you well should be!
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gogtrial34987: Okay, there's a new settings page now (visible when you're logged in) where you can control import behavior...
Wow that was fast! Thank you so much for this :)

I adjusted my settings and issued the import wishlist command again. Pulled about 40 new titles into GameSieve and then went back and trimmed about 30 titles from my GOG wishlist, so it's perfect for my usage now.

I had another thought as I was doing this: It would be cool if you could change the default wishlist priority used when importing. That would be another option that would make sense as a user setting if it's not too hard to implement.

Thanks again!
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pablodusk: I had another thought as I was doing this: It would be cool if you could change the default wishlist priority used when importing. That would be another option that would make sense as a user setting if it's not too hard to implement.
Good one!

I'll have to check if I can do this easily (I think so, but not 100% certain), and will need to have a think if it should only apply to newly imported items going forward, or if I should also offer a way to apply to already imported and otherwise unprioritized games (I think all the various edgecases for that will get too complex, so no - but I should probably offer some "mass-reprioritize" functionality at some far-future point in time).

If things align, this might show up in a week or two as well; if not, it'll go on the backlog for some indefinable later time. (Aka "no promises", but I'll see what I can do.)
1 2 3 4!
I came up with another challenge for you sitting here the past few days specifically scouting my library for short games.

'we have to be careful, this is an emergency area'

Any way to add a filter that can list games after how long to beat according to those sites that register that?

1 2 3 4!

It shows up on store page here for most games, but its something I wish was here also for those times where I just want a handful of games to play that only take a few hours or 3-4ish. Usually I take double or what they show up for but its something I go by a long when I choose my next game, specially in my lib:)

'we have to be careful, this is an emergency area'

I have started adding filters and manually checking each game adding them to categories short medium long but I didnt do all yet cause theres a lot an its tedious , but it would be nice for when I go on shopping sprees too in the store!

1 2 3 4!

Maybe another imposible feat but its on my wishlist ;D
I noticed GOG got new info showing up on games if they contain goodies now, thats nice!
Or were they always there and I just never noticed lol.

'we have to be careful, this is an emergency area'
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Jinini: I noticed GOG got new info showing up on games if they contain goodies now, thats nice!
Or were they always there and I just never noticed lol.
Always were, just after the description. Now they just move the more relevant part, the game details, even further down.
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Jinini: Any way to add a filter that can list games after how long to beat according to those sites that register that?
I'd love to, but howlongtobeat doesn't have a public API (there obviously is one, which GOG uses, but it isn't publicly accessible), and I really don't want to scrape the data. Other sources for this information which I've looked at are wildly inaccurate (just reporting average playtime from Steam, which for most older games is measured in minutes), or just generally not having enough participants submitting data to be worthwhile (igdb). If you know an alternative source which actually has useful data, I'd love to have a look.

The moment howlongtobeat releases a public API, I'll start integrating it. Until then, this remains in the "Desirable - but not doable for the foreseeable future" section of the roadmap (bottom of post #2).
Post edited May 19, 2026 by gogtrial34987