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gogtrial34987: Try The Longest Road on Earth Demo.
Holy moly....
Ironically Children of Silentown is a game made by Italians that has a spoken word intro in Italian but the publishers didn't list Italian audio on the store page.

I haven't reported anything to GOG since I assume the store team really doesn't care about their data or they would at least be organizing new games properly.
Wheee! GOG added three more country/currency combinations. I don't think I'll still manage that today, but I guess I'll add them tomorrow. (Might need a different solution to the flag lineup, though!)
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gogtrial34987: Wheee! GOG added three more country/currency combinations. I don't think I'll still manage that today, but I guess I'll add them tomorrow. (Might need a different solution to the flag lineup, though!)
Thank you .
Nearly done. The variance in South African regional pricing is insane. ~24% of all products are cheaper than in the US, a quarter of that more than 25% cheaper; but ~37% of all products are more expensive than in the US, nearly a fifth of that more than 50% more expensive! That's worse than Switzerland in many ways.
Okay, Romanian, Hungarian and South African currencies, regional pricing comparisons and everything related have been added to GameSieve: https://gamesieve.com/

As with the Czech koruna, price tracking currently doesn't have anything to compare with, so just shows % difference based on US price history, but that should swiftly improve, where I expect that after the summer sale ends (so early July), most comparisons will show the previous low in the local currency.

South Africa joins the list of countries for which you can see which games are banned: https://gamesieve.com/?country=za&exclude_game=available-in-south-africa (Hungary and Romania don't have any banned games, other than the same alternatives as everywhere else.)

Let me know if you spot anything out of place or just looking askew. Having to make nearly the same changes everywhere three times, but with minor variations due to the the different ways of formatting the currencies and differing buckets for the facets and whatnot, is a recipe for letting something escape my attention.

(Apparently GOG's ZAR-USD conversions are completely out of whack, and since I'm comparing USD-USD, that gives misleading figures for the regional pricing differences. I really hope I don't have to go source currency conversion rates myself from anywhere.)
Post edited May 29, 2026 by gogtrial34987
I did some more looking at what's going on with the weird currency conversions, and talked a bit with a GOG dev (who's going to raise it internally), but for the moment the conclusion is that the local currency prices in the Czech Republic, Romania, Hungary and South Africa are correct. My personal belief is that the USD/EUR prices in those countries being respectively 10%, 20%, 20% and 60% higher is a bug, which will have to be fixed. If that happens, then the regional pricing comparison filters will start to make sense again. If not, then I'll have to manually apply an adjustment to my filters - and warn people against paying in non-local currencies. For now I've just added a clarifying note.

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genericUNDEAD: GOG must let publishers just add whatever tags they want with no oversight. Perfect example of letting publishers add whatever tags they want: Koira This was just released and it lists every language on Earth with full audio and text, despite the game itself just having squeaks and honks, zero language.
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gogtrial34987: I just realized that something I can do to improve the situation - without creating inconsistency in the way I source the data for the filter - is to add a tip linking to your thread which shows when someone turns on the Italian audio filter! That doesn't solve the issue for all other languages, but it's helpful for people who care. And then maybe a general tip explaining that the language filter does not mean what it should for every game, to show for the other languages.
This has now been done.
I seem to be doing something wrong with the calculation of price improvement for the new countries - I suspect strongly that it's because I'm looking at the end date of sales, but assume it's the start date for determining if I can look at local prices or need to fall back to US prices.

Investigating - will hopefully be fixed within the hour.

=> This was a simple off-by-one error; I should've compared with the day after the day on which I started collecting prices for the new countries. Doing final validation now before rolling out the fix.

=> Fixed
Post edited June 01, 2026 by gogtrial34987
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gogtrial34987: I seem to be doing something wrong with the calculation of price improvement for the new countries - I suspect strongly that it's because I'm looking at the end date of sales, but assume it's the start date for determining if I can look at local prices or need to fall back to US prices.

Investigating - will hopefully be fixed within the hour.

=> This was a simple off-by-one error; I should've compared with the day after the day on which I started collecting prices for the new countries. Doing final validation now before rolling out the fix.

=> Fixed
Thank you for all the work. But I'd say no need to rush, since these will probably change quite rapidly for a while... And maybe massively if/when GOG will update the exchange rates from the artificially lower ones that are now.

On another note, found myself thinking of wishlists when I woke up today, and this may tie with pablodusk's earlier idea as well. What about a "I don't know" or "Maybe" wishlist option, which in case of people like him, who want to have an extended wishlist on GameSieve and a limited one on GOG, may benefit from a wishlist import setting that says don't remove games no longer on either wishlist or library but switch priority to I don't know (or Maybe)?
It's mainly cosmetic, and a little QoL, since the low priority can be used for that and it's not like the switch can't be made manually, but just a question.
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Cavalary: Thank you for all the work. But I'd say no need to rush, since these will probably change quite rapidly for a while... And maybe massively if/when GOG will update the exchange rates from the artificially lower ones that are now.
This was just a bugfix for something which I was actually doing wrong, unrelated to GOG shenanigans; For products where the previous all-time low price in the US ended in the morning of 29th, I treated the initial Romanian/Hungarian/South African price gathered in the afternoon of the 29th (so without a discount) as the all-time low, so any future discount was treated as a much better improvement than it really was.

Of course comparing current prices to fictitious previous prices is a silly thing to do anyway, particularly with that built-in 20% across the board price reduction - but at least it's internally self-consistent, where the bug was a weird one-off.

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Cavalary: On another note, found myself thinking of wishlists when I woke up today, and this may tie with pablodusk's earlier idea as well. What about a "I don't know" or "Maybe" wishlist option, which in case of people like him, who want to have an extended wishlist on GameSieve and a limited one on GOG, may benefit from a wishlist import setting that says don't remove games no longer on either wishlist or library but switch priority to I don't know (or Maybe)?
I can very much see the use; a way to identify wishlisted games which you removed, and maybe automate setting priority. I'll need to thoroughly think through the way this'll interact with things, though. E.g. what if you'd painstakingly set priorities for everything, and then turn on this setting? There's a definite risk of data-loss.
...
Yeah, after pondering this for a few minutes, I'm afraid I'm going to make this a long-term thing, as it'll probably need to be a completely separate field from the priorities.
2026-06-02 Product Identifiers:
1225892851 Mafia III: Definitive Edition - Amazon Luna
1953741199 XCOM®: Chimera Squad - Amazon Luna
gogtrial34987, your commitment is commendable. Thank you! : )
still using it, it pairs great with gogdb, with both i can finally know....
gamesieve is a good strainer with fine mesh ^
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Palestine:
Processed with thanks!
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solseb: gamesieve is a good strainer with fine mesh ^
Heh, I like that analogy. Quality tools are important to have! :)
Post edited June 03, 2026 by gogtrial34987
GYAH!! First I interrupt my work on price history to figure out a better way to deal with regional pricing for the new countries (going to have to differentiate between the official currency and other currencies, and probably add some calculations dealing with exchange rates), and now I'm going to have to interrupt that to add support for the Turkish Lira!

I'm starting to think back longingly to the olden days under CD Projekt when nothing ever changed! :P
I'm starting to be pretty swift with these. Most of the work now goes into validating how to format the currency and making that line out nicely, plus figuring out the bucket sizes for the filters:
https://gamesieve.com/?country=tr

Also started tracking banned games:
https://gamesieve.com/?country=tr&exclude_game=available-in-turkiye
Post edited June 03, 2026 by gogtrial34987
I just fixed a bug where if a game was unbanned from the single country where it was banned, I processed this correctly, but the change never made it to the front-end of GameSieve. This affected South Africa with its Army Men series, but possibly also some other products for other countries. (No way for me to tell anymore.)
Post edited June 03, 2026 by gogtrial34987