Just. Ugh.
Just. Ugh. I played this right through to the end. I'm really fond of clever games and good story and characters, with or without much combat.
The combat system is horrendous. Don't even get me started. In the beginning, prepare to die. By the end, it's tedious and winning is a foregone conclusion.
The story blithers about from place to place and while I'm a grand fan of lots of dialogue options, the majority of them are pointless except for giving you *more* dialogue about more stories that are meaningless to what actual little plot it has. The reason Torment was so amazing is that the dialogue wasn't just there for the sake of exposition dumps--it was there in relation to the main character and story arc. The exposition dumps in this would flunk a grade 10 creative writing class. They're just there for the sake of dumping and without them, there's next to no actual story or game, left.
The side characters are just...annoying, for the most part. Rarely do I say that about side characters, I usually love them but these are half-baked ideas, not fully-fleshed out individuals there to give weight to the plot and main character's arc while maintaining individuality. The only one that has any strong emotional impact by the end of the game is essentially--a jelly puppy.
Everything in this has been done in another game, better.
I wanted to like this, I really did. It just had zero resonance. The only thing I felt by the end was, "So, that was IT? Argh, I should have skipped all that reading and just sped to the end."
The problem with this game was lots of interesting ideas strung together with little cohesion. Too meandering to be a novel, too mechanically stunted to be a game.
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