Echoes of the End: Enhanced Edition
Choosing "Adventure" difficulty, at first I was unsure whether the second highest difficulty of four would maybe be too challenging, but it was just right for me. I was mildly challenged but hardly ever died. I had lots of fun with the combat, no complaints (it seems they made animated attacks abortable at all times in the EE, due to criticism of the original release version, and it feels great). I even enjoyed the boss battles, as someone who usually hates them. The only exception were two versions of the same boss (skuggi) who I thought did not really fit in with how the rest of the game was designed and therefor presented a little difficulty spike. Although they are not necessarily all that difficult, but more tedious, requiring more patience, with less tolerance for mistakes. I temporarily had to lower the diffculty for those two to "Journey" in order to enjoy myself again. But it was cool that the game allowed switching difficulty like this at all times. And apart from this slight imbalance, "Adventure" felt quite generous, with a lot of fairly placed checkpoints and health shrines. I also appreciated that some boss fights with different phases had checkpoints for each phase. It even restored your full health and mana mid-battle if you died during a phase, which kind of felt like cheating, but made sure I never got stuck on a boss battle for long. I could see others disliking this, lamenting a lack of challenge, and also that often at the culmination of battle, a cutscene takes over, before you can kill the boss on your own. If you're a fan of Dark Souls, you probably won't enjoy Echoes of the End. But for me this was great.
What I probably liked most though was the alternation between combat, platforming and puzzles, all of which felt satisfying to me. Especially the puzzles were a nice touch. I was surprised by how many new mechanics the game introduced, keeping things varied and interesting despite the game's linearity. It does not really innovate with regard to the puzzle game mechanics, you'll have seen them in other games already, but it still felt fresh in such a game to see so many different ones. I was told it's a budget God of War - I didn't expect it to be half of a Portal as well.
The Icelandic inspiration in landscape and creature names was really cool. I also loved the credits song by lúpína. Otherwise the soundtrack was not very memorable, but not bad either; just fine as backdrop to set the atmosphere. The story was nothing groundbreaking - serviceable, not truly exciting and at the end somewhat predictable - but I still found it interesting enough for the genre and it never got in the way of the action. The sometimes a bit stiffly animated characters came to life through the top notch voiceacting. I also didn't mind what others complained about, that the main character often comes across as not all that sympathetic in how she treats her companions. I thought it was kind of fitting to her story.
The gamelength was close to just right for me, not too short at all. If anything, they might have cut or condensed one or two of the ten chapters - near the end there was stretch where things shortly seemed to become a bit repetitive, but the last level was sweet again, and overall I think the game was quite rich in variety and never boring. I'm glad I bought it - it doesn't happen that often that I play through a game this quickly and consistently (4-5 long evenings, within the same week), and so soon after buying it. Thumbs up!
Post edited July 30, 2026 by Leroux