WatchDogs Legion
I enjoyed this game way more than I thought I would, and it's a shame that it ended up killing the franchise.
The story is simple, the villains are evil, and they all are satisfyingly ended by the end of the game.
London is cool, cyberpunkish without going too far in that direction. I do wish it had less narrow streets, and less one way streets as well, as those make for annoying navigation following the GPS. It has a number of restricted areas that serve as main mission areas, but between main missions, secondary missions, and recruiting missions, I ended up revisiting some of them a bit too much.
This time around, the gimmick of the game is the "recruit anyone" mechanic: you start by choosing three random people from a list, and grow your team by recruiting any citizen in the city, even enemy soldiers. To do this, the game generates backstory elements for the NPCs as you inquire for them, and generates random missions for the recruitment process. Ocasionally, you may resolve the recruiting process by doing something random in the game, I once met a character I had marked for later recruitment being harassed by a guard, I killed the guard and that finished the recruiting process. Another, I was doing a recruitment mission and 3 other NPCs I had marked joined my team when I completed a certain hacking objective. Each NPC belongs to one of the various citizen classes in the game and may have up to 4 special traits. Those can be a variety of things, weapons, cars, special hacks, special tech powers, better health, fighting skills, etc. There are even a number of negative traits, like farting (which makes stealth worse). The recruiting missions do get repetitive eventually, but it took quite some time for me to start seeing. When I character is killed, he ends up either in jail or the hospital for a time, and you are forced to switch to another team member. Recruiting certain characters with special traits, can reduce these timers to zero.
The system is rather cool and, despite some level of jank, specially during dialogues, it works quite well. Once an NPC is recruited, you can change their clothes, hair, tattoos, etc, so when I didn't like a character's look, I could almost always improve them to my liking. You can also research a number of different techs to allow better customization of the character loadouts as well.
The thing is, it's all a bit pointless. You can end up with 50 plus characters, but other than experimenting with different powers, and maybe switching to the random agent usually placed next to the next place on the map that a mission requires you visit, you'll most likely to stick to a small number of favorites that better match your play style. Other than customizing the loadouts, agents are immutable, so you'll never get new traits or lose bad traits. While you can roam around looking for special people to recruit, and the game ocasionally generates a special NPC suggestion (that rarely is all that great), conquering each of the 8 boroughs in the city grants you a speciall high power recruit, and you end up focusing on getting those early. Most of the traits are also pretty simple things like cars, guns, uniforms, which makes the whole system feel very underdeveloped.
Another thing is the abundant special DLC agents the game offers. Right after the first mission post tutorial, you can find these characters, including Aiden from WD1, and Wrench from WD2, just outside your hideout, ready to be recruited. Aiden ended up being my favorite character to play as, besides the horny spy lady that I got from one of the borough missions, which sorta defeats the purpose of hiring 50 plus randos. There are also a few Assassin's Creed missions that end up with a special assassin agent recruited.
Gameplay wise, I felt the game simplified things in relation to the earlier two, with less things to unlock and all. Also, for a stealth game, it has a huge thing for "Survive the ambush" or "Escape the ambush" objectives in missions that annoyed me to no end, since you rarely have proper hiding spots in most of those.
All in all, it's a shame the series is dead, as I wanted to see the recruitment system expanded and improved in future games. For now, let's just hope Ubisoft survives itself... really.