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Tex Murphy- Martian Memorandum (Steam)

Finally got back to this series after playing Mean Streets last year. This second game keeps the questioning/interrogation parts of the first game but also has more traditional point and click screens as well. In a way this makes it easier...but on the other hand the graphics are so old and pixelated that it's hard to tell what you're looking at in some screens, and even when you work out what you may be able to interact with it is very finicky when you have only a few pixels that make up the hot spot.

So it's very clunky, but pretty normal for the time I suppose. Still, just like the first game, having to question people to get leads feels like investigating rather than the moon logic that more common in most games of the time. Looking forward to the rest of series as the reportedly improve greatly whilst keeping the good parts.
Spend 50 hours in Star Sector build. 98A

The glory and death of a mercenary Captain called "Zim"

Finished for this year!
Botanicula (2012) (Linux)

The first part of the game was really nice, but big levels in the second part became really tedious with a lot of walking here and there and clicking everything that moves (or not). I think it's not the best adventure from Amanita Design, but it's still their unimitable style.

Linux version needs a lot of i386 packages to be installed (it did not launch at first and then started without sound; during the game I received a few pop-up errors, but without further consequences).

List of all games completed in 2026.
Syberia: The World Before (Steam)

"Put a chick in it, make her gay!" - Eric Cartman

The great Eric Cartman nailed it. That's right, Kate Walker is now a Lesbian! And Syberia, which was a once about a woman escaping to a whimsical alternate fantasy world, is now a grim story about Nazi's and Jews. How did this come about? Who knows.

Make no mistake, this game is amazing in a graphical sense. Everything else will vary upon how much mileage you get from the new story direction and game play style. For me, I wasn't impressed. The game plays more like a Telltale Adventure with lock-box puzzles. The puzzles feel superfluous, just added because the game needs puzzles- they make little sense in respect to the story at all. I didn't like the story much, and the story was blatantly obvious from early on even when the game tried to mislead you and hide it.

Also, some parts of the game feel like they were made by different people and shoehorned together. It's like they made most of the game and then realized quite late that they needed a scene to join with the ending to Syberia 3. That's the part where Lesbian Kate comes in...Lesbian Kate even seems to be voiced by a different person in English, she sounds different to the rest of the game (where Kate sounds the same as the previous 3 games)...except for an occasional line here and there where Lesbian Kate comes back.

Anyway, not terrible, but slow and a bit tedious and inconsistent.
Post edited January 13, 2026 by CMOT70
Finished The Murder of Sonic the Hedgehog. A visual novel with Sonic characters with a story about a murder. Gameplay-wise there are lots of dialogs, some screen investigation and a minigame with Sonic having to retrieve rings while avoiding obstacles.

It was fun and not too long (~2.5h). It is a game made as an April's Fool. Also, it is free :)

Full list here.
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CMOT70:
CMOT70, I'm curious. Since you are obviously very good (fast) at finishing games, why don't you ask of SCPM to have a post as a base, and have all your games of each year written there as a list?
Nightmare of Decay

Cute riff on classic Resident Evil and survival horror genre tropes. No real major downside to it from my POV. One of the things I love most about indies is that they can distil the genuine essence of a bloated AAA game into a length that wastes zero of your time. Most gamers are obsessed about their games being overly-long,me I prefer to not have my time wasted.
MudRunner (Epic)

Another awesome free Epic game. Also another replay for me, originally played on Xbox when it was on Game Pass. One of my favorite simulators, only bettered by the sequel SnowRunner. But MudRunner is still good in its own way, and more focussed- just explore 6 maps in the swampy ass end of some remote part of Russia, find the watchtowers, open the garages and deliver the quota of logs to the Lumber Mills. Each map gets progressively harder and more difficult to traverse. Still worth playing, even after playing snowRunner.
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CMOT70:
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CarChris: CMOT70, I'm curious. Since you are obviously very good (fast) at finishing games, why don't you ask of SCPM to have a post as a base, and have all your games of each year written there as a list?
Not sure why I've never bothered to do the list thing...I just do brief reports on games finished for my own benefit really, committing something to writing also commits the game to my long term memory so that I always remember the game. Reading other peoples similar reports sometimes helps me figure what to play myself- so maybe someone finds the same thing with what I write.

I'd agree- I am good at finishing games, considering most people rarely finish any! I'm focused and don't like leaving something that I start. On the other hand, I disagree that I'm fast. I usually find that I'm 20-25 percent over what HLTB says for shorter games. I'm actually slow- I just have the luxury of being able to spend a lot of time gaming these days.
Post edited January 15, 2026 by CMOT70
Forgive Me Father. It's how a boomer shooter should be. Punchy, bloody and beautiful. Replaying it before moving on to the sequel.
Signalis

I transmitted the right frequency and completed this game. It's a superb survival game with a dark theme and bold visual design that's frequently challenging with intricate well thought out game design similar I think to the original Resident Evil and Silent Hill games. You're constantly weighing up expending limited resources with getting into combat encounters trying to progress or trying to avoid fighting altogether and solving moderately challenging puzzles. I got killed 3 times over the course of the game finishing the false ending and the true ending. One nitpick I had was the graphics display doesn't often take up the full width or height of the screenspace so the graphics are quite small on your screen. On completing this game I unlocked the "Remember our Promise" achievement which is a 30% achievement, which would seemingly suggest 70% of players haven't completed this.

Time - 27hrs
Deaths - 3
Ending - Memory
Enemies Killed - 81
Achievements - 10/13
Game Completed - 113

:End Transmission:
Lost In Random The Eternal Die, Jan 18 (Xbox Game Pass)-Its a Hades style spin off from the first game. Its fun but it doesn't have the narrative drive like Hades. I spent over 100 hours in Hades and could have spent a few dozen more without getting bored. I spent fewer than 15 hours in this and I was getting bored after about 10. The game is pretty generous with blessings to make future runs easier. I also felt the rooms were more claustrophobic. I don't remember being to pinned in during Hades. Overall its a fun game but it just doesn't have enough interesting story content to keep my interest for an extended period.

Full List
Beat Another World - 20th Anniversary Edition on the first day of this year and somehow didn't get around to post anything about that here. Specifically I beat it on PlayStation Vita because I dug that one up recently and this seemed like a good game to beat on that little console.

This marks my first playthrough of Another World ever, even though I first played it on an Amiga 500 when I was like four years old (which was a tad traumatizing, to be honest). I've approached it again and again over the years but always got stuck or rage quit sooner or later.

Anyway, it's a game that has aged both remarkably well and utterly terribly. And frankly I don't think I've ever fully appreciated the good until now.

I've always wondered where that "cinematic" in "cinematic platformer" really came from. Most of these games are basically just platformers with more realistic character behaviour, some adventure elements and some amount of narrative. Not much that's particularly "cinematic" about them.

Well, now I get it. Another World is truly like a very early attempt at fusing movies with video games. And I mean truly fusing them. It's not just a game that's filled with cutscenes, nor is it a movie with a bit of interactivity thrown in. It really feels like Eric Chahi had a developed a movie script, with lots of specific events and shots, and genuinely executed that one as a computer game rather than a film.

Sure, you control a dude much like in a platform game... most of the time. But really the game feels completely unrestricted by any game mechanics. It really feels like whatever Chahi wanted to happen in the game, he would find a way to actually do that - and he'd do it in the most appropriate way and not take any shortcuts. There's lots of custom animations for scripted events, there's various game mechanics like rolling around a vent or shooting a laser gun that can also create shields, there's close-up shots, there's even real cutscenes.

And the amount of detail in all of that is utterly ridiculous. Like, when you start freeing yourself from a suspended cage by swinging it around, the guard goes through several stages where he first notices what you're doing, starts yelling at you angrily, eventually he starts firing warning shots until the cage falls directly onto him. That whole sequence is honestly pretty impressive even by modern standards. And you will find this love for little details throughout the entire game from start to finish. There's just so much little custom content in the form of animations and sounds that's just there to make the game subtly more impactful. By the end I had serious Kojima vibes.

And most of the time it also plays surprisingly well, which is insane for such an ambitious game developed so early. Alas... only most of the time. The first half of the game or so is mostly smooth sailing. You have some okay platforming, fun shootouts and very simple but decent environmental puzzles. But then the game world suddenly opens up and it all goes to hell.

In the second half of the game you can move quite freely around a large area consisting of like over a dozen of screens. The problem is that there's a very specific order you have to actually do them in and you can never tell for sure if you're failing to make progress because of skill issues or because you're in the wrong place in the first place. And to make matters worse, you can easily soft lock yourself here. If you do things out of order or fail to execute a certain action correctly, you're unable to beat the game anymore.

Luckily dying (which is very easy to do here) will restore a valid game state. Even better: the checkpoint system will actually only unlock new checkpoints when you've made actual progress - and while you're making progress, you get another checkpoint every 2-3 screens, which is very generous. It effectively keeps the game from becoming super frustrating during its finnicky shootouts and platforming challenges where you will probably die a lot. I think on some screens I died like a dozen times in a row, and it was no big deal since I could constantly retry and only had to succeed once.

But still: I'm not sure I would have ever had the necessary patience to beat the game without resorting to a walkthrough a couple of times during that convoluted sequence in the game's second half.

That said: I'm mighty impressed by the game and super glad that I finally beat it (almost 35 years after I first played it!). I don't think that I ever expected its emotional layer to remain almost entirely intact. You still really feel stuff in this game, like the hero's pain when he's hurt or dies, or camaraderie with your fellow inmate with whom you're trying to escape from alien prison. Or panic when a monster that's chasing you is gradually catching up and utter relief when said monster stumbles at just the last moment before it gets you. That and lots of other stuff that I don't want to spoil There's really some magic in this game that few games have managed to capture since.
Post edited January 19, 2026 by F4LL0UT
I just beat Quest: Brian's Journey for the GBC.

Imagine Quest 64. But as a top down "RPG" and you're most of the way there.

I would call it competent, but not exactly amazing.
Post edited January 19, 2026 by dnovraD
Include me

1. Full Throttle Remastered
2. Subnautica
3. Thimbleweed Park
4. Moonlighter
5. Brotato
6. Two Point Hospital
7. Hollow Knight: Silksong
8. CrossCode + A New Home (DLC)
9. Lego Marvel Superheroes
10. Prey (replay)
11. Batman: Arkham Asylum (replay)
12. Shogun Showdown
13. Ender Magnolia
14. Spiritfarer
15. Prince of Persia: The Lost Crown

---------------

I have a number of games on to go currently but haven't completed most of them yet. That said one quick one is:

Full Throttle Remastered

A short but classic LucasArts point and click adventure. The game follows Ben, the leader of the Polecats biker gang, as they get involved in a plot to take over the last motorcycle company in the country. The game has some great music and voice acting including Mark Hamill as the main villain. Puzzles are typical of the time with some parts of the game being easier than others. There are a few iffy bits (such as the combat and destruction derby) but overall they don't drag on too long.

I had played the original several times but this was the first time with the remastered version which smooths out the graphics much like the other DoubleFine remasters (Grim Fandango and Day of the Tentacle - both great too if you've never played them). You can also swap between the old and new styles on the go at the press of the button.

All in all, a short but sweet adventure (it took me around 3 hours but if you get stuck on any puzzles it could take longer) that I'd highly recommend to any fans of the genre.
Post edited September 17, 2026 by Snizzle012
Finish two Amanita design games this week, Creaks and Happy game. Creaks surprise me gratefully, HG is very short and strange, but very representative of looking the life with the eyes of a child.