clisair: One thing that I have noticed, generally (there are always exceptions) The younger generation tend to favor Steam for the I gotta have it now group. On the other hand, if you grew up seeing an Apollo rocket lift off and played with a trash80 or C64 or even a 386 or 486, you tend to not like steam.
We Oldies like to have physical copies, when we can and are not too worried about an occasional disconnect, as long as we can play the games that we bought. We like the feel of ownership and not feel like we have bought a subscription that can be yanked away on a whim.
Any thoughts?
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I dislike Steam as the STEAM EULA states you have NO ownership rights to the license to the software you purchase.
*Exception to this maybe being parts of Europe.
With GOG, last time I checked (barring the new changes in the GOG EULA?) I have a legal right to the license of the software, additionally I have a installer that does NOT, I repeat does NOT require it dialing home to DRM servers to "ask" for permission to install software purchased.
10,000 years from now a title sold thru GOG would still work. Doubt if STEAM would be around, nor would allow you to install anything.... you know with all software being subscription based in the future with licenses that expire each year.
* Right now I'm not loving STEAM as I haven't been able to print out a receipt when I activate a game via a key code within the Steam DRM Client since AUGUST 2014.
(Problem is within the client, Aug 2014 update broke the print function.)
http://www.gog.com/forum/general/lets_see_you_can_fiqure_this_out_steam_print_receipt_function_printing_gribbish *Steam not bothering to fix a simple Print Receipt function within the Steam Client since Aug-2015, and it being Feb-2015 now does not inspire confidence in the day Steam closes day /get sold off (More likely scenario when Gabe retires soon) that Steam /Valve will be of any assistance in providing key codes those that sold the game thru Steam would honor, help in any way if some kind of data snafu occurred if any company bought them out.
*Oh, some have suggested the data just isn't there anymore as the reason the Print function is broken, well I had (1) PC that hadn't gotten the Aug-2014 and newer updates that would print out the receipts properly until I stupidly allowed it to "update".
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I dislike any kind of DRM as:
1: One day the activation servers will go down. Company gets sold, data gets lost.
2: You have to deactivate installs of xyz game (Not a big deal if you have like 10 games, but a real hassle if you have a sizeable game collection of say several hundred plus.)
3: There is no reason for DRM to be in games which are below a certain price point. DRM should be reserved for "Zero- Day" titles (New big bucks releases). There are studies which back this up.
(If I was running the world I would require DRM be patched OUT with 360 days of a titles release.
*Note that the CEO of I think StartForce posted something along the same lines as the costs of keeping those DRM servers up doesn't decrease, yet as the software ages not many people are going to pirate... especially when the price drops.)
4: All the money and effort that went into adding DRM could have been applied towards the software itself, or could be applied if the length of DRM "protection" was reduced.
EG: Reduce the length DRM company has to provide support= a reduced amount paid to DRM company= means more money could go into fixing problems the software may have.