We all wouldn't be here if we didn't appreciate what GOG team is doing, first and foremost DRM-free-wise. But there is this one, not so little thing that makes Steam stand out from the crowd, in my viewpoint, and that is their Linux-related efforts. I don't have particularly SteamOS in mind, haven't tried it, but the fact they're working on both driver enhancement and number of available games, either in-house or by involving hardware and software manufacturers (don't know the exact internals) to ensure better Linux compatibility. I've seen number of game titles that have their Linux release on Steam, but not GOG. Don't take me wrong, I'm writing here and supporting what GOG team is doing (though there's much room for improvement, but where isn't), but this thread is about Steam and I have to applaud their farsighted decisions backed by concrete results. Far from saying they're the only ones pushing Linux gaming revolution, but from what can be seen, they're holding the most prominent position in this field for now.
Having said this, I would really like to know, if somebody's willing to explain, how and what GOG's exactly doing when preparing a certain game for its Linux release, not counting the ones which are already ported by developers? I know most, if not all older Linux titles use either DOSBox, Wine or ScummVM, which means GOG just makes it more convenient for users to install those games without tinkering with said programs. But does GOG team get actually involved in making certain game work under Linux, that hasn't worked before, thanks to efforts of DOSBox/Wine/ScummVM developers? I've read somewhere they (you :) hired Linux-proficient staff, with good knowledge of Wine, so I suppose GOG should get more into helping this not-an-emulator evolve, for everyone's benefit. Any info appreciated.
To summarize, what Steam is doing for Linux users - great, but shackles are shackles, which good people here are helping us get rid of, at least in digital domain. Thank you!