It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
bad_fur_day1: Enemy Unknown. Unplayable until I download 4gb of sh!t that I don't want and didn't ask for. F**kers.

But I've been over this before in my Shogun 2 10gb F U steam thread. I'd rather not dig all that back up really, it just puts me in a bad mood.
avatar
skeletonbow: 4GB of what? Just curious, I own the game and am wondering what 4GB of stuff is there that I might not want.
From the sound of it it was simply an update or patch and he's refusing to download it because of the size.
Pc master race....they are not the ubermench...they are more like the work class since Skyrim arrived with all the incomplete assburgery of content which now is expanded with fanmade fucking MODS

To Steam is to keep desecrating this fucking name of PC games...we had a history, and you have passed, it's the time for other to stand up and offer more than you ever will

Not to Steam, fuck them all
I struggle with this a lot. On the one hand, Steam is horrible, no costumer service, the community is rather stupid, and there's a lot of junk being put on there now.

However anymore, nearly every game released is on Steam, and my new laptop doesn't have a disk drive so that means I need to buy from Steam if I want most of the games I want... which sucks.

When it comes to deciding between GOG and Steam it comes down to 2 things.

First: Mod support. If the game has mod support and has Steam Workshop I will tend to buy from Steam. As is the case with Shadow Run Returns, while it does have Nexus, the workshop is even more mods, so I get more for my money from Steam sadly...

Second: Multiplayer, if it's a game I want to get with friends specifically who buy from Steam, I tend to buy from Steam again so we can play together. I know most times it doesn't matter but I've had a few instances where I can't play with friends because either they or I bought from GOG while the other bought from Steam.

Other than those things, always from GOG.
avatar
Magmarock: 5. Really shade busyness practice. One example is the soundtracks from GTA being removed in an update. This is actually illegal and violates consumer rights.
From what I understand, the given soundtrack contained music that the developer/publisher did not have the legal right to distribute and they had to pull it. Of course it would be reasonable to expect they resolve those legal issues and re-issue new content that isn't legally offending.
avatar
skeletonbow: Of course it would be reasonable to expect they resolve those legal issues and re-issue new content that isn't legally offending.
Sadly, being a AAA title, a negotiation would be between the publisher of the game and the publisher of the music. They don't know "reasonable".
Post edited February 21, 2015 by madth3
avatar
vsr: Of course not. :)
If you have a DVD with the game, you'll be good. You'll have all the soundtracks.
Steam won't touch them, if you were wondering.
avatar
KneeTheCap: No no, I don't mean steam. I just wondered if rockstar itself released some kind of "patch" for those. I dunno, it's been a while since I actually installed a retail game.
I think they did, but you'd have to manually opt into seeking it out and installing it of course. I own that game both on Steam and the original on DVD as well so I could test it in theory. It might even be worth it for me to try if I knew for sure that they had a patch that removed _all_ of the music from the game, and replaced it with my own music collection. Feature! :)
It will depend on several factors. If it is a game with easy or reasonable achievements/trophies/unlockables and has nice cards/background wallpapers, I would usually buy it on Steam, bundle or discounted offers from various Steam key websites or the retail DVD from retail shops here which usually enforce the activate product on Steam DRM requirement.

If GOG gets it at the same time at launch or later a year or more after game release, I will usually support GOG for its DRM free and additional soundtracks/wallpapers/avatars/extra content.

If it is a game with broken or unreasonable achievements or has VAC that I know I won't be able to get within a reasonable amount of playing time, I will refuse to support Steam and just hold out until the game shows up on GOG or another distributor which doesn't enforce the online requirement.
I realise this isn´t a thread about steampunk monologues.
avatar
LoboBlanco: I realise this isn´t a thread about steampunk monologues.
Sadly,...

Now is the winter of our Victorian era turned to glorious summer by this sun of brass and steam...
When I was new to GOG eventually I stumbled upon Torchlight and thought "wow, that looks pretty awesome", and eventually curiousity got the best of me and I ended up with a copy somehow, don't remember if I bought it, won it or got it in one of the freebie promos or whatever, but I got it and played the hell out of it. Awesome game for my tastes.

Then... hey, no multiplayer! Crap! Ooooo... lookie lookie over there.... Torchlight II! It has multiplayer! But... it's um... not on GOG.com... <sigh>

So, I waited about 12-16 months or so purposefully to see if it would eventually come to GOG. After reading comments about it in the forums here, on Steam and elsewhere online I concluded that Torchlight II is never going to come to GOG or if it does, it will likely come with multiplayer disabled because it's more or less designed around Steam and Runic's own multiplayer service. So my options at that point were basically to be a complete ideologist and never buy/play the game, or to desire to play the game higher than that and spring for it on Steam or direct from Runic, there was and probably wont ever be any other option. Myself along with a few buddies desired to get multiplayer going with it as we used to play the hell out of Diablo, Diablo II ages ago, and so we ended up getting Torchlight II on Steam and having our fun with it. Got our money's worth out of it and I'm sure we'll play it again in the future as well, since we sometimes play games like that in phases then come back to them again later on.

Anyhow, that was another game that ended up being "Steam, or never" and for us, our desire to play it won out over ideology in that case.
avatar
Magmarock: 5. Really shade busyness practice. One example is the soundtracks from GTA being removed in an update. This is actually illegal and violates consumer rights.
avatar
skeletonbow: From what I understand, the given soundtrack contained music that the developer/publisher did not have the legal right to distribute and they had to pull it. Of course it would be reasonable to expect they resolve those legal issues and re-issue new content that isn't legally offending.
It's one thing to remove it for new customers, but they shouldn't pull it from the accounts of those who bought it years agoi.
avatar
skeletonbow: From what I understand, the given soundtrack contained music that the developer/publisher did not have the legal right to distribute and they had to pull it. Of course it would be reasonable to expect they resolve those legal issues and re-issue new content that isn't legally offending.
avatar
ithilien827: It's one thing to remove it for new customers, but they shouldn't pull it from the accounts of those who bought it years agoi.
I'd agree with that unless a judge ordered it to happen with threat of consequences if it did not happen. Either way they wont get my money again though, but not over that issue. Rather due to their choice to be very very extremely DRM-heavy with their games such as GTA4. Kind of ironic that they're so "anti-piracy" to use so many forms of DRM in their own games, but they violate copyright law and pirate music in their own games.

It's really too bad too, because I love the GTA series and would love to play GTA5 when it comes out, but there's no way in hell I'm giving them any of my money for their DRM laden wares. I'd definitely recommend others vote "no" to Rockstar's DRM also, and if they've been affected by it negatively in the past or have strong feelings about the music removal issue being mentioned, vote by not buying GTA5. Well, unless it comes out DRM-free of course. :)
If I could convert my 250+ games on steam over to GOG I would never use steam again. I would love to see DRM free games become the norm. I would love to see the companies behind these efforts succeed.

As games come out and they are available on steam and gog I will always choose gog.
We all wouldn't be here if we didn't appreciate what GOG team is doing, first and foremost DRM-free-wise. But there is this one, not so little thing that makes Steam stand out from the crowd, in my viewpoint, and that is their Linux-related efforts. I don't have particularly SteamOS in mind, haven't tried it, but the fact they're working on both driver enhancement and number of available games, either in-house or by involving hardware and software manufacturers (don't know the exact internals) to ensure better Linux compatibility. I've seen number of game titles that have their Linux release on Steam, but not GOG. Don't take me wrong, I'm writing here and supporting what GOG team is doing (though there's much room for improvement, but where isn't), but this thread is about Steam and I have to applaud their farsighted decisions backed by concrete results. Far from saying they're the only ones pushing Linux gaming revolution, but from what can be seen, they're holding the most prominent position in this field for now.

Having said this, I would really like to know, if somebody's willing to explain, how and what GOG's exactly doing when preparing a certain game for its Linux release, not counting the ones which are already ported by developers? I know most, if not all older Linux titles use either DOSBox, Wine or ScummVM, which means GOG just makes it more convenient for users to install those games without tinkering with said programs. But does GOG team get actually involved in making certain game work under Linux, that hasn't worked before, thanks to efforts of DOSBox/Wine/ScummVM developers? I've read somewhere they (you :) hired Linux-proficient staff, with good knowledge of Wine, so I suppose GOG should get more into helping this not-an-emulator evolve, for everyone's benefit. Any info appreciated.

To summarize, what Steam is doing for Linux users - great, but shackles are shackles, which good people here are helping us get rid of, at least in digital domain. Thank you!
For me, I used to just buy off of Steam, but now I'm making an effort to switch over to GOG, so if I see a game here that I want, I'll buy it from here. I'm also considering repurchasing what games from my Steam library are here just to support them.

Eventually... one day... when I have a way to buy from them...